private bool createPreset() { string currentFilePath = mn.PresetPath + @"\" + mn.AppName + @"\" + this.preset_name.Text + ".xml"; if (System.IO.File.Exists(currentFilePath)) //파일 존재? { Console.WriteLine("파일이 존재합니다"); return(false); } mn = MainForm.getInstance; Util.Preset preset = new Util.Preset(); Console.WriteLine(mn.PresetName + "을 저장합니다"); preset.savePreset(mn.PresetPath, mn.AppName, mn.PresetName); Component.PresetItem presetItem = new Component.PresetItem(); presetItem.PresetName = this.preset_name.Text; mn.PresetName = this.preset_name.Text; mn.presetList.list.Controls.Add(presetItem); Console.WriteLine(mn.PresetName + "을 생성합니다"); preset.savePreset(mn.PresetPath, mn.AppName, mn.PresetName); //프리셋 생성한뒤 모든 데이터값 초기화; for (int i = 0; i < mn.Payloads.Length; i++) { mn.Payloads[i] = new DeviceData.Payload(); } Util.MainRender render = new Util.MainRender(); render.initUI(); render.closeList(); preset.savePropertyPreset(this.preset_name.Text); return(true); }
//이전 프리셋 저장 private void prevSavePreset() { mn = MainForm.getInstance; Util.Preset preset = new Util.Preset(); preset.savePreset(mn.PresetPath, mn.AppName, mn.PresetName); }
private void savePrevPreset() { Util.Preset preset = new Util.Preset(); preset.savePreset(mn.PresetPath, mn.AppName, mn.PresetName); }