void InitializeSqpServer() { // Spin up a new SQP server var address = IPAddress.Parse(m_Config.ServerIpAddress); var endpoint = new IPEndPoint(address, m_Config.ServerSqpPort); m_SqpServer = new UsqpServer(endpoint) { // Use our GameObject's SQP data as the server's data ServerInfoData = m_Config.Info }; }
void Start() { // Spin up a new SQP server var address = IPAddress.Parse(IpToBindToServer); var endpoint = new IPEndPoint(address, PortToBindToServer); m_Server = new UsqpServer(endpoint) { // Use our GameObject's SQP data as the server's data ServerInfoData = SqpServerData }; }