// Use this for initialization void Start() { canvas = this.gameObject; lbl = canvas.GetComponentInChildren <Text>(); lbl.gameObject.SetActive(false); inputField.gameObject.SetActive(false); btnManager = btnCanvas.GetComponent <BtnManager>(); usernameChanger = GameObject.Find("TextUsername").GetComponent <UsernameChanger>(); }
// Use this for initialization void Start() { classMeshManager.gameObject.SetActive(false); classUIManager.gameObject.SetActive(false); canvas = this.gameObject; usernameChanger = GameObject.Find("TextUsername").GetComponent <UsernameChanger>(); activeColor = new Color(1f, 1f, 1f, 1f); inactiveColor = new Color(148 / 255f, 148 / 255f, 148 / 255f, 1f); interactibleButtonsNames.Add("Btn_NewGame"); interactibleButtonsNames.Add("Btn_Exit"); interactibleButtonsNames.Add("Btn2_PrivateGame"); interactibleButtonsNames.Add("Btn3_Host"); interactibleButtonsNames.Add("Btn3_Join"); interactibleButtonsNames.Add("Btn4_1v1"); interactibleButtonsNames.Add("Btn4_2v2"); interactibleButtonsNames.Add("Btn4_3v3"); interactibleButtonsNames.Add("Btn4_4v4"); OpenFirstMenu(); }