Exemple #1
0
 // Use this for initialization
 void Start()
 {
     canvas = this.gameObject;
     lbl    = canvas.GetComponentInChildren <Text>();
     lbl.gameObject.SetActive(false);
     inputField.gameObject.SetActive(false);
     btnManager      = btnCanvas.GetComponent <BtnManager>();
     usernameChanger = GameObject.Find("TextUsername").GetComponent <UsernameChanger>();
 }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        classMeshManager.gameObject.SetActive(false);
        classUIManager.gameObject.SetActive(false);

        canvas          = this.gameObject;
        usernameChanger = GameObject.Find("TextUsername").GetComponent <UsernameChanger>();

        activeColor   = new Color(1f, 1f, 1f, 1f);
        inactiveColor = new Color(148 / 255f, 148 / 255f, 148 / 255f, 1f);

        interactibleButtonsNames.Add("Btn_NewGame");
        interactibleButtonsNames.Add("Btn_Exit");
        interactibleButtonsNames.Add("Btn2_PrivateGame");
        interactibleButtonsNames.Add("Btn3_Host");
        interactibleButtonsNames.Add("Btn3_Join");
        interactibleButtonsNames.Add("Btn4_1v1");
        interactibleButtonsNames.Add("Btn4_2v2");
        interactibleButtonsNames.Add("Btn4_3v3");
        interactibleButtonsNames.Add("Btn4_4v4");

        OpenFirstMenu();
    }