public void UserSuppliedSource_IsWhatIsSupplied() { var initial = new byte[] { 1, 2, 3, 4, 5, 6, 7, 8 }; var source = new UserSuppliedSource(initial); var result = source.GetEntropyAsync(EntropyPriority.Normal).GetAwaiter().GetResult(); CollectionAssert.AreEqual(result, initial); // Second call should have cleared the stored entropy. var result2 = source.GetEntropyAsync(EntropyPriority.Normal).GetAwaiter().GetResult(); Assert.IsNull(result2); }
public void UserSuppliedSource_SetEntropy() { var initial = new byte[] { 1, 2, 3, 4, 5, 6, 7, 8 }; var source = new UserSuppliedSource(initial); var result = source.GetEntropyAsync(EntropyPriority.Normal).GetAwaiter().GetResult(); CollectionAssert.AreEqual(result, initial); var updated = new byte[] { 8, 7, 6, 5, 4, 3, 2, 1 }; source.SetEntropy(updated); var result2 = source.GetEntropyAsync(EntropyPriority.Normal).GetAwaiter().GetResult(); CollectionAssert.AreEqual(result2, updated); // After a call the entropy should be cleared. var result3 = source.GetEntropyAsync(EntropyPriority.Normal).GetAwaiter().GetResult(); Assert.IsNull(result3); }