Exemple #1
0
        public void getAreaCreator(byte _direction, int _userId, Ship _ship, ref List <Ship> _ships, ref List <SpacegameServer.Core.SystemMap> _stars, ref List <SpacegameServer.Core.Colony> _colonies, Colony scanningColony = null)
        {
            var starXY = getDestinationField(_ship, _direction);

            if (_userId < 0)
            {
                return;
            }
            SpacegameServer.Core.User user = (SpacegameServer.Core.User)users[_userId];
            if (user == null)
            {
                return;
            }

            //fetch an area of radius 7 around the target field
            //check all colonies inside it. Every colony that has the targetfield inside it's border range is returned...
            //List<Field> neigbouringFields = new List<Field>();
            //GeometryIndex.getFields(_ship.field, 7, neigbouringFields);

            //int targetRegionId = GeometryIndex.calcRegionId(starXY.Key, starXY.Value);
            //var targetField = GeometryIndex.regions[targetRegionId].findOrCreateField(starXY.Key, starXY.Value);

            int targetRegionId = GeometryIndex.calcRegionId(starXY.Key, starXY.Value);
            var targetField    = GeometryIndex.regions[targetRegionId].findOrCreateField(starXY.Key, starXY.Value);

            //fetch all colonies affecting the targetField
            _colonies = Core.Instance.colonies.Where(colony => targetField.InfluencedBy.Any(influencer => influencer == colony.Value)).Select(colKeyValue => colKeyValue.Value).ToList();


            //fetch the star each colony is positioned
            foreach (int fieldId in (_colonies.Select(colony => colony.field.id)))
            {
                Field currentField = ((Field)GeometryIndex.allFields[fieldId]);

                if (currentField.starId != null)
                {
                    int       starId = (int)currentField.starId;
                    SystemMap star   = stars[starId];
                    _stars.Add(star);

                    //if scan is determined for a single ship, check if that user already kwos the systems scanned:
                    if ((_ship != null) && !user.knownStars.Contains(starId))
                    {
                        user.knownStars.Add(starId);
                        UserStarMap newStar = new UserStarMap(user.id, starId);

                        List <AsyncInsertable> newKnownStar = new List <AsyncInsertable>();
                        newKnownStar.Add(newStar);

                        dataConnection.insertAsyncTransaction(newKnownStar);
                    }
                }
            }

            return;
        }
Exemple #2
0
        public void getUserScans(int _userId, Ship _ship, ref List <Ship> _ships, ref List <SpacegameServer.Core.SystemMap> _stars, ref List <SpacegameServer.Core.Colony> _colonies, Colony scanningColony = null)
        {
            if (_userId < 0)
            {
                return;
            }
            SpacegameServer.Core.User user = (SpacegameServer.Core.User)users[_userId];
            if (user == null)
            {
                return;
            }


            //during startup, add all colonies of stars known to the user
            if (_ship == null && scanningColony == null)
            {
                _colonies = Core.Instance.stars.Where(star => user.knownStars.Any(known => known == star.Value.id))
                            .SelectMany(star => star.Value.planets)
                            .Where(planet => planet.colony != null)
                            .Select(planet => planet.colony).ToList();

                /*foreach (int starId in user.knownStars)
                 * {
                 *  if (Core.Instance.stars[starId].planets.Any(planet => planet.colony != null))
                 *  {
                 *      _colonies = Core.Instance.stars[starId].planets.Where(planet => planet.colony != null).Select(planet => planet.colony).ToList();
                 *  }
                 * }
                 */
            }


            //make a list with unique fields, only the scanner with the greates scanrange is needed
            Dictionary <Int32, KeyValuePair <Field, byte> > fieldScans = new Dictionary <int, KeyValuePair <Field, byte> >();

            if (_ship != null || scanningColony != null)
            {
                if (_ship != null)
                {
                    fieldScans[_ship.field.id] = new KeyValuePair <Field, byte>(_ship.field, _ship.scanRange);
                }

                if (scanningColony != null)
                {
                    fieldScans[scanningColony.field.id] = new KeyValuePair <Field, byte>(scanningColony.field, scanningColony.scanRange);
                }
            }
            else
            {
                for (int i = 0; i < user.ships.Count; i++)
                {
                    Ship currentShip = user.ships[i];
                    KeyValuePair <Field, byte> val;
                    if (fieldScans.TryGetValue(user.ships[i].field.id, out val))
                    {
                        if (val.Value < currentShip.scanRange)
                        {
                            fieldScans[currentShip.field.id] = new KeyValuePair <Field, byte>(currentShip.field, currentShip.scanRange);
                        }
                    }
                    else
                    {
                        fieldScans[currentShip.field.id] = new KeyValuePair <Field, byte>(currentShip.field, currentShip.scanRange);
                    }
                }

                for (int i = 0; i < user.colonies.Count; i++)
                {
                    Colony currentColony = user.colonies[i];
                    KeyValuePair <Field, byte> val;

                    if (fieldScans.TryGetValue(currentColony.field.id, out val))
                    {
                        if (val.Value < currentColony.scanRange)
                        {
                            fieldScans[currentColony.field.id] = new KeyValuePair <Field, byte>(currentColony.field, currentColony.scanRange);
                        }
                    }
                    else
                    {
                        fieldScans[currentColony.field.id] = new KeyValuePair <Field, byte>(currentColony.field, currentColony.scanRange);
                    }
                }
            }
            //find all neighbouring fields of the scanners
            //use the regions to accomplish this
            List <int> scannedFields = new List <int>();

            foreach (KeyValuePair <Int32, KeyValuePair <Field, byte> > scanner in fieldScans)
            {
                scanner.Value.Key.getScanRange(scanner.Value.Value, scannedFields);
            }

            //detect all ships, stars and colonies on the fields scanned
            foreach (int fieldId in (scannedFields.Distinct()))
            {
                Field currentField = ((Field)GeometryIndex.allFields[fieldId]);
                foreach (Ship ship in currentField.ships)
                {
                    _ships.Add(ship);
                }

                _ships = _ships.OrderBy(o => o.id).ToList();

                if (currentField.starId != null)
                {
                    int       starId = (int)currentField.starId;
                    SystemMap star   = stars[starId];
                    _stars.Add(star);

                    foreach (Colony colony in currentField.colonies)
                    {
                        if (!_colonies.Any(c => c == colony))
                        {
                            _colonies.Add(colony);
                        }
                    }

                    //if scan is determined for a single ship, check if that user already kwos the systems scanned:
                    if ((_ship != null) && !user.knownStars.Contains(starId))
                    {
                        user.knownStars.Add(starId);
                        UserStarMap newStar = new UserStarMap(user.id, starId);

                        List <AsyncInsertable> newKnownStar = new List <AsyncInsertable>();
                        newKnownStar.Add(newStar);

                        dataConnection.insertAsyncTransaction(newKnownStar);
                    }
                }
            }


            //add usermap and transcensionStars to the list of known stars:
            if (_ship == null && scanningColony == null)
            {
                foreach (int starId in user.knownStars)
                {
                    if (!_stars.Exists(x => x.id == starId))
                    {
                        _stars.Add(this.stars[starId]);
                    }
                }

                List <Ship> transcensions =
                    (from ship in this.ships
                     where ship.Value.shipTranscension != null
                     select ship.Value).ToList();
                foreach (Ship transc in transcensions)
                {
                    if (transc.systemId == 0)
                    {
                        continue;
                    }
                    if (!_stars.Exists(x => x.id == transc.systemId))
                    {
                        _stars.Add(this.stars[transc.systemId]);
                    }
                }
            }

            return;
        }