//게임 결과에 따른 업적 업데이트 및 업적 점수 업데이트 public string UpdateAchieveReq(string id, UserPlayData data) { request = Init("update-user-achieve"); request.Method = "POST"; postData = string.Format("id={0}&kill={1}&death={2}&damage={3}", id, data.kill, data.death, data.damage); SendData(postData); return(ReceiveData(request)); }
public void OnClickDressChangeButton(int itemId) { sePlayer.onClickSe(); UserPlayData.Instance.selectItemId = itemId; Image img = changeCompleteWindow.transform.Find("SelectItem").GetComponent <Image>(); img.sprite = Resources.Load <Sprite>("OnegaiIcon/" + PleaseItem.ItemNameList[UserPlayData.Instance.selectCharacterId][itemId].IconName); UserPlayData.UpdateSaveData(); changeCompleteWindow.SetActive(true); }
public void YesButtonClick() { sePlayer.onClickSe(); UserPlayData.Instance.userGamePlayData.pleaseCommandFlg = true; UserPlayData.Instance.userGamePlayData.pleaseCompleteTime = System.DateTime.Now; var itemGroupId = PleaseItem.ItemNameList[UserPlayData.Instance.userGamePlayData.pleaseCharacterId][UserPlayData.Instance.userGamePlayData.pleaseItemId].DressTypeName; UserPlayData.Instance.userGamePlayData.pleaseCompleteTime = UserPlayData.Instance.userGamePlayData.pleaseCompleteTime.Add(PleaseItem.PleaseTimeWaitGroupList[itemGroupId]); UserPlayData.UpdateSaveData(); pleaseWindow.SetActive(false); MainStart(); }
private void ShowProfile() { UserData userData = userInfo.userData; UserPlayData userPlayData = userInfo.userPlayData; userNameText.text = userData.username; userEmailText.text = userData.email; winCntText.text = userPlayData.victory.ToString(); loseCntText.text = userPlayData.lose.ToString(); winRateText.text = userPlayData.victory + userPlayData.lose == 0 ? "-.-- %" : ((float)userPlayData.victory / (userPlayData.victory + userPlayData.lose)).ToString("0.00%"); killCntText.text = userPlayData.kill.ToString(); lostCntText.text = userPlayData.death.ToString(); totalDmgText.text = userPlayData.damage.ToString(); }