/// <summary>
        /// 注册新的用户
        /// </summary>
        /// <param name="user"></param>
        /// <returns></returns>
        public ActionResult AddUser(User user)
        {
            bool       isAdd = UserMgr.AddUser(user);
            StateModel state = new StateModel(isAdd);

            if (!state.Status)
            {
                state.Message = "注册发生异常,请联系管理员!";
            }
            return(Json(state));
        }
Exemple #2
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        private void InitUser(long uid, WebSocket socket, UserModel model)
        {
            if (handler == null || socket == null)
            {
                throw new Exception("InitUser null!~");
            }
            var socketid = handler.connManager.GetId(socket);

            if (socketid > 0)
            {
                var user = UserMgr.AddUser(socketid, socket);
                user.uid  = uid;
                user.name = model.GetUserName(uid.ToString());
            }
        }
        public void NotifyInConnectClient(ServerPacketData requestData)
        {
            var errorCode = UserMgr.AddUser(requestData.SessionID);

            if (errorCode != ERROR_CODE.NONE)
            {
                GameServer.MainLogger.Error($"Fail AddUser. NetSessionID: {requestData.SessionID}");

                //TODO: 클라이언트에게 에러를 보낸다. 그리고 이 유저가 지정된 시간까지 나가지 않는 경우 제거하도록 한다.

                return;
            }

            GameServer.MainLogger.Debug($"AddUser. NetSessionID: {requestData.SessionID}");
            return;
        }
Exemple #4
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        public void Register(HttpContext context)
        {
            User user = new User();

            user.UserId   = context.Request["uid"];
            user.Password = context.Request["pwd"];
            user.Name     = context.Request["name"];
            user.Address  = context.Request["address"];

            bool       isAdd = UserMgr.AddUser(user);
            StateModel state = new StateModel(isAdd);

            if (!state.Status)
            {
                state.Message = "注册发生异常,请联系管理员!";
            }
            context.Response.Write(JsonConvert.SerializeObject(state));
        }
Exemple #5
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        public void Add(HttpContext context)
        {
            string name = context.Request["name"];
            string pwd  = context.Request["pwd"];

            User user = new User();

            user.Name = name;
            user.Pwd  = pwd;

            bool res = UserMgr.AddUser(user);

            if (res)
            {
                context.Response.Write("true");
            }
            else
            {
                context.Response.Write("false");
            }
        }
        public void RequestLogin(ServerPacketData packetData)
        {
            var sessionID    = packetData.SessionID;
            var sessionIndex = packetData.SessionIndex;

            MainServer.MainLogger.Debug("로그인 요청 받음");

            try
            {
                if (UserMgr.GetUser(sessionIndex) != null)
                {
                    ResponseLoginToClient(ERROR_CODE.LOGIN_ALREADY_WORKING, packetData.SessionID);
                    return;
                }

                var reqData   = MessagePackSerializer.Deserialize <PKTReqLogin>(packetData.BodyData);
                var errorCode = UserMgr.AddUser(reqData.UserID, packetData.SessionID, packetData.SessionIndex);
                if (errorCode != ERROR_CODE.NONE)
                {
                    ResponseLoginToClient(errorCode, packetData.SessionID);

                    if (errorCode == ERROR_CODE.LOGIN_FULL_USER_COUNT)
                    {
                        NotifyMustCloseToClient(ERROR_CODE.LOGIN_FULL_USER_COUNT, packetData.SessionID);
                    }

                    return;
                }

                ResponseLoginToClient(errorCode, packetData.SessionID);

                MainServer.MainLogger.Debug("로그인 요청 답변 보냄");
            }
            catch (Exception ex)
            {
                // 패킷 해제에 의해서 로그가 남지 않도록 로그 수준을 Debug로 한다.
                MainServer.MainLogger.Error(ex.ToString());
            }
        }
Exemple #7
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        /// <summary>
        /// 用户安全操作相关操作菜单
        /// </summary>
        public static void LoginMenu()
        {
            while (true)
            {
                Console.WriteLine("请输入对应操作:");
                Console.WriteLine("1-登录(默认)");
                Console.WriteLine("2-注册");

                string choice = Console.ReadLine();
                if (choice == "2")
                {
                    Console.WriteLine("****** 注册用户 ******");
                    User user       = GetUserFromConsole();
                    bool addSuccess = UserMgr.AddUser(user);
                }
                else
                {
                    Console.WriteLine("****** 登录 ******");
                    Console.Write("用户名:");
                    string uid = Console.ReadLine();
                    Console.Write("密码:");
                    string pwd = Console.ReadLine();

                    bool loginSuccess = UserMgr.Login(uid, pwd) != null;
                    if (loginSuccess)
                    {
                        Console.Clear();
                        break;
                    }
                    else
                    {
                        Console.WriteLine("用户名或密码错误,请重新登录!!!");
                    }
                }
            }
        }
Exemple #8
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 /// <summary>
 /// 添加登录人
 /// </summary>
 /// <param name="loginUser"></param>
 public void AddUser(LoginUser loginUser)
 {
     UserMgr.AddUser(loginUser);
 }