void RefreshUI() { int currentPhysics = UserDC.GetPhysical(); int total = UserM.GetMaxPhysical(UserDC.GetLevel()); if (currentPhysics >= total) { SetType(0); } else { SetType(1); } int serverTime = GlobalTimer.GetNowTimeInt(); NGUIUtil.SetLableText <string>(MyHead.LblTime, NdUtil.ConvertServerTime(serverTime)); if (m_iType == 1) { int resumePhysicsTime = GlobalTimer.instance.GetPhysicsResumeCounter(); NGUIUtil.SetLableText <string>(MyHead.LblNextResumeTime, NdUtil.TimeFormat(resumePhysicsTime)); int resumePhysicsAllTime = GlobalTimer.instance.GetPhysicsResumeAllCounter(); NGUIUtil.SetLableText <string>(MyHead.LblResumeAllTime, NdUtil.TimeFormat(resumePhysicsAllTime)); } }
public bool ShowCaptionUpWnd() { CombatScene combat = SceneM.GetCurIScene() as CombatScene; if (combat != null) { UserInfo old = combat.m_oldUserInfo; if (old.Level < UserDC.GetLevel()) { CaptionUpgradeWnd cuw = WndManager.GetDialog <CaptionUpgradeWnd>(); int oldMaxPhysical = UserM.GetMaxPhysical(old.Level); int newMaxPhysical = UserM.GetMaxPhysical(UserDC.GetLevel()); int oldMaxherolevel = UserM.GetUserMaxHeroLevel(old.Level); int newMaxherolevel = UserM.GetUserMaxHeroLevel(UserDC.GetLevel()); cuw.SetData(old.Level, UserDC.GetLevel(), StageDC.GetStageResult().win ? old.Physical - StageDC.GetCounterPartInfo().win_physical : old.Physical - StageDC.GetCounterPartInfo().lose_physical, UserDC.GetPhysical(), oldMaxPhysical, newMaxPhysical, oldMaxherolevel, newMaxherolevel); cuw.MyHead.BtnBg.OnClickEventHandler += BackMainScence; cuw.MyHead.BtnClose.OnClickEventHandler += BackMainScence; return(true); } } return(false); }
public int GetPhysicsResumeAllCounter() { int current = UserDC.GetPhysical(); int total = UserM.GetMaxPhysical(UserDC.GetLevel()); int temp = (total - current - 1) * ConfigM.GetResumePhysicsTime(); return(PhysicsResumeCounter + temp); }