private static void OnUserLogoutEvent(UserLogout2Client e, object[] args)
 {
     if (OnUserLogout != null)
     {
         OnUserLogout(e);
     }
 }
 private static void OnUserLogoutEvent(UserLogout2Client e, object[] args)
 {
     ResendMessageManager.startResend = false;
     loginMsg = null;
     if (OnUserLogout != null)
     {
         OnUserLogout(e);
     }
 }
    private static void OnUserLogoutEvent(UserLogout2Client e, object[] args)
    {
        isLogin      = false;
        isClickLogin = false;
        ResendMessageManager.startResend = false;
        loginMsg = null;

        SDKManager.LoginOut(PlayerLoginPlatform.ToString());

        if (OnUserLogout != null)
        {
            OnUserLogout(e);
        }
    }
Exemple #4
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 private void OnLogoutEvent(UserLogout2Client t)
 {
     SDKManager.RealNameLogout();
     RealNameStatus = RealNameStatus.NotNeed;//已经登出,停止检测
 }