private static void OnUserLogoutEvent(UserLogout2Client e, object[] args) { if (OnUserLogout != null) { OnUserLogout(e); } }
private static void OnUserLogoutEvent(UserLogout2Client e, object[] args) { ResendMessageManager.startResend = false; loginMsg = null; if (OnUserLogout != null) { OnUserLogout(e); } }
private static void OnUserLogoutEvent(UserLogout2Client e, object[] args) { isLogin = false; isClickLogin = false; ResendMessageManager.startResend = false; loginMsg = null; SDKManager.LoginOut(PlayerLoginPlatform.ToString()); if (OnUserLogout != null) { OnUserLogout(e); } }
private void OnLogoutEvent(UserLogout2Client t) { SDKManager.RealNameLogout(); RealNameStatus = RealNameStatus.NotNeed;//已经登出,停止检测 }