public void Turn(UserInputEvent aUserInputEvent) { if (!(currentGameStatus == null || currentGameStatus is FinishLevel)) { UserInputEventDispatcher.DispatchEvent(aUserInputEvent); } }
public void HandleEvent(UserInputEvent aEvent) { if (isReplayMode) { return; } Turn(aEvent); RecordEvent(aEvent); }
protected bool WaitInput(UserInputEventType eventType, out EventArgs e) { while (true) { Thread.Sleep(1); UserInputEvent.TryDequeue(out e); if (eventType == UserInputEventType.None) { return(true); } if (e is KeyEventArgs && ((KeyEventArgs)e).KeyData == Keys.Escape) { return(false); } if ((eventType & UserInputEventType.Keyboard) != 0 && e is KeyEventArgs) { return(true); } else if (e is MouseEventArgs) { MouseEventArgs m = (MouseEventArgs)e; MousePoint = (Point) new Vec3D(m.X, m.Y, 0); if ((ManagementControl.Instance.MouseLink & MouseLinkingType.Vertex) != 0) { for (int i = 0; i < OwnerDocument.AllVertices.Count - 1; i++) { Point p = OwnerDocument.AllVertices[i]; if ((p - new Vec3D(MouseX, MouseY, 0)).LengthSqr() >= LinkDistanceSquare) { continue; } MousePoint = p; break; } } if ((ManagementControl.Instance.MouseLink & MouseLinkingType.Intersection) != 0) { } if (m.Button == MouseButtons.None && (eventType & UserInputEventType.MouseMove) != 0) { return(true); } else if (m.Button != MouseButtons.None && (eventType & UserInputEventType.MouseClick) != 0) { return(true); } } } }
private void Turn(UserInputEvent aEvent) { switch (aEvent) { case TurnLeft _: TurnLeft(); break; case TurnRight _: TurnRight(); break; case null: throw new ArgumentNullException(nameof(aEvent)); } }
private void ReceiveUserInputEvent(UserInputEvent data) { EventManager.Send <PulseButtonEvent>(new PulseButtonEvent(UIEvent.Type.Building, false)); this.m_stopTestTimer = 0f; }