protected override void ProcessCmd(string[] args) { int abilityId = args.Length > 0 ? args[0].Trim().ToInt() : 0; if (abilityId > 0) { AddUserAbility(abilityId, UserID.ToInt(), 0, 0); } }
protected override int GetIdentityId() { //allow modify return value return(UserID.ToInt()); }
public override int GetUserId() { return(UserID.ToInt()); }
protected override int GetIdentityId() { //设置玩家的UserID //若要做为全局使用设置类绑定的自定义属性[EntityTable(CacheType.Entity, DbConfig.Config, @TableName, @PeriodTime)] return(UserID.ToInt()); }
protected override int GetIdentityId() { return(UserID.ToInt()); }