void Awake() { nite = FindObjectOfType(typeof(NiteOpenNet)) as NiteOpenNet; selectShape = FindObjectOfType(typeof(SelectShape)) as SelectShape; userGui = FindObjectOfType(typeof(UserGuiDeformatory)) as UserGuiDeformatory; bouncer = FindObjectOfType(typeof(Bouncer)) as Bouncer; ballAnimator = FindObjectOfType(typeof(BallAnimator)) as BallAnimator; }
void Awake() { nite = FindObjectOfType(typeof(NiteOpenNet)) as NiteOpenNet; userGui = FindObjectOfType(typeof(UserGuiDeformatory)) as UserGuiDeformatory; handDetector = FindObjectOfType(typeof(HandDetector)) as HandDetector; nite.NiteInitializingEvent += HandleNiteInitializingEvent; state = CentralDeformatory.State.Shaping; NextState(); }