// SteamAPICall_t public CallbackHandle AddItemToFavorites(AppId_t nAppId /*AppId_t*/, PublishedFileId_t nPublishedFileID /*PublishedFileId_t*/, Action <UserFavoriteItemsListChanged_t, bool> CallbackFunction = null /*Action<UserFavoriteItemsListChanged_t, bool>*/) { SteamAPICall_t callback = 0; callback = platform.ISteamUGC_AddItemToFavorites(nAppId.Value, nPublishedFileID.Value); if (CallbackFunction == null) { return(null); } return(UserFavoriteItemsListChanged_t.CallResult(steamworks, callback, CallbackFunction)); }
void OnUserFavoriteItemsListChanged(UserFavoriteItemsListChanged_t pCallback, bool bIOFailure) { Debug.Log("[" + UserFavoriteItemsListChanged_t.k_iCallback + " - UserFavoriteItemsListChanged] - " + pCallback.m_nPublishedFileId + " -- " + pCallback.m_eResult + " -- " + pCallback.m_bWasAddRequest); }