// SteamAPICall_t
        public CallbackHandle AddItemToFavorites(AppId_t nAppId /*AppId_t*/, PublishedFileId_t nPublishedFileID /*PublishedFileId_t*/, Action <UserFavoriteItemsListChanged_t, bool> CallbackFunction = null /*Action<UserFavoriteItemsListChanged_t, bool>*/)
        {
            SteamAPICall_t callback = 0;

            callback = platform.ISteamUGC_AddItemToFavorites(nAppId.Value, nPublishedFileID.Value);

            if (CallbackFunction == null)
            {
                return(null);
            }

            return(UserFavoriteItemsListChanged_t.CallResult(steamworks, callback, CallbackFunction));
        }
Exemple #2
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 void OnUserFavoriteItemsListChanged(UserFavoriteItemsListChanged_t pCallback, bool bIOFailure)
 {
     Debug.Log("[" + UserFavoriteItemsListChanged_t.k_iCallback + " - UserFavoriteItemsListChanged] - " + pCallback.m_nPublishedFileId + " -- " + pCallback.m_eResult + " -- " + pCallback.m_bWasAddRequest);
 }