public void ExitDialogRewards(NodeAddedEvent e, DailyBonusReturnDialogNode dialog, [JoinAll] UserDailyBonusNode user, [JoinAll] DailyBonusConfig dailyBonusConfig) { bool flag = false; if (user.userStatistics.Statistics.ContainsKey("BATTLES_PARTICIPATED")) { flag = user.userStatistics.Statistics["BATTLES_PARTICIPATED"] >= dailyBonusConfig.dailyBonusCommonConfig.BattleCountToUnlockDailyBonuses; } if (!flag) { dialog.exitGameDialog.content.SetActive(false); } else { dialog.exitGameDialog.content.SetActive(true); DailyBonusFirstCycleComponent dailyBonusFirstCycle = dailyBonusConfig.dailyBonusFirstCycle; DailyBonusEndlessCycleComponent dailyBonusEndlessCycle = dailyBonusConfig.dailyBonusEndlessCycle; int num = 0; DailyBonusData bonus = dailyBonusConfig.dailyBonusFirstCycle.DailyBonuses[0]; bool flag2 = true; dialog.exitGameDialog.ReceivedRewards.AddRange(user.userDailyBonusReceivedRewards.ReceivedRewards); if (user.userDailyBonusCycle.CycleNumber == 0L) { num = dailyBonusFirstCycle.Zones[(int)((IntPtr)user.userDailyBonusZone.ZoneNumber)]; if (user.userDailyBonusReceivedRewards.ReceivedRewards.Count == (num + 1)) { if ((user.userDailyBonusZone.ZoneNumber + 1L) < dailyBonusFirstCycle.Zones.Length) { num = dailyBonusFirstCycle.Zones[(int)((IntPtr)(user.userDailyBonusZone.ZoneNumber + 1L))]; } else { flag2 = false; num = dailyBonusEndlessCycle.Zones[0]; dialog.exitGameDialog.ReceivedRewards.Clear(); } } } else { num = dailyBonusEndlessCycle.Zones[(int)((IntPtr)user.userDailyBonusZone.ZoneNumber)]; flag2 = false; if (user.userDailyBonusReceivedRewards.ReceivedRewards.Count == (num + 1)) { if ((user.userDailyBonusZone.ZoneNumber + 1L) < dailyBonusEndlessCycle.Zones.Length) { num = dailyBonusEndlessCycle.Zones[(int)((IntPtr)(user.userDailyBonusZone.ZoneNumber + 1L))]; } else { num = dailyBonusEndlessCycle.Zones[0]; dialog.exitGameDialog.ReceivedRewards.Clear(); } } } for (int i = 0; i <= num; i++) { DailyBonusData data2 = !flag2 ? dailyBonusConfig.dailyBonusEndlessCycle.DailyBonuses[i] : dailyBonusConfig.dailyBonusFirstCycle.DailyBonuses[i]; if (!dialog.exitGameDialog.ReceivedRewards.Contains(data2.Code)) { if (data2.DailyBonusType == DailyBonusType.CONTAINER) { bonus = data2; } if ((bonus.DailyBonusType != DailyBonusType.CONTAINER) && (data2.DailyBonusType == DailyBonusType.DETAIL)) { bonus = data2; } if ((bonus.DailyBonusType != DailyBonusType.CONTAINER) && ((bonus.DailyBonusType != DailyBonusType.DETAIL) && (data2.DailyBonusType == DailyBonusType.XCRY))) { bonus = data2; } if ((bonus.DailyBonusType != DailyBonusType.CONTAINER) && ((bonus.DailyBonusType != DailyBonusType.DETAIL) && ((bonus.DailyBonusType != DailyBonusType.XCRY) && (data2.DailyBonusType == DailyBonusType.ENERGY)))) { bonus = data2; } if ((bonus.DailyBonusType != DailyBonusType.CONTAINER) && ((bonus.DailyBonusType != DailyBonusType.DETAIL) && ((bonus.DailyBonusType != DailyBonusType.XCRY) && ((bonus.DailyBonusType != DailyBonusType.ENERGY) && ((data2.DailyBonusType == DailyBonusType.CRY) && (data2.CryAmount >= bonus.CryAmount)))))) { bonus = data2; } } } this.InstantiateBonus(dialog, bonus); } }
public void ExitDialogTimer(UpdateEvent e, DailyBonusReturnDialogNode dialog, [JoinAll] UserDailyBonusNode user, [JoinAll] DailyBonusConfig dailyBonusConfig) { float num = (float)(user.userDailyBonusNextReceivingDate.Date - Date.Now); string str = Mathf.Floor((num / 60f) % 60f).ToString("00"); string str2 = (num % 60f).ToString("00"); string str3 = Mathf.Floor((num / 60f) / 60f).ToString("00"); if (num <= 0f) { int index = 0; while (true) { if (index >= dialog.exitGameDialog.textNotReady.Length) { dialog.exitGameDialog.textReady.SetActive(true); break; } dialog.exitGameDialog.textNotReady[index].SetActive(false); index++; } } else { int index = 0; while (true) { if (index >= dialog.exitGameDialog.textNotReady.Length) { dialog.exitGameDialog.textReady.SetActive(false); dialog.exitGameDialog.timer.text = $"{str3:0}:{str:00}:{str2:00}"; break; } dialog.exitGameDialog.textNotReady[index].SetActive(true); index++; } } }
private void OnTakeBonusButtonClick(SingleNode <DailyBonusScreenComponent> screen, UserDailyBonusNode userDailyBonusNode) {
public void OnGetNewTeleportButtonClick(ButtonClickEvent e, SingleNode <GetNewTeleportButtonComponent> button, [JoinAll] SingleNode <DailyBonusScreenComponent> screen, [JoinAll] UserDailyBonusNode userDailyBonusNode) { base.ScheduleEvent <SwitchDailyBonusCycleEvent>(userDailyBonusNode); screen.component.DisableAllButtons(); UISoundEffectController.UITransformRoot.gameObject.GetComponent <DailyBonusScreenSoundsRoot>().dailyBonusSoundsBehaviour.PlayUpgrade(); }
public void Init(NodeAddedEvent e, SingleNode <DailyBonusScreenComponent> screenNode, [JoinAll] UserDailyBonusNode userDailyBonusNode, [JoinAll] DailyBonusConfig dailyBonusConfigNode) { screenNode.component.UpdateViewInNextFrame(userDailyBonusNode, dailyBonusConfigNode); }
public void GoToDailyBonusScreen(ButtonClickEvent e, SingleNode <DailyBonusMainScreenButtonComponent> button, [JoinAll] UserDailyBonusNode user, [JoinAll] SingleNode <Dialogs60Component> dialogs) { if ((user.userDailyBonusReceivedRewards.ReceivedRewards.Count == 0) && (user.userDailyBonusCycle.CycleNumber == 0L)) { dialogs.component.Get <DailyBonusInfoScreen>().Show(); } else { dialogs.component.Get <DailyBonusScreenComponent>().Show(); } }
public void ChangeZone(DailyBonusZoneSwitchedEvent e, UserDailyBonusNode userDailyBonusNode, [JoinAll] SingleNode <DailyBonusScreenComponent> screenNode, [JoinAll] DailyBonusConfig dailyBonusConfigNode) { screenNode.component.UpdateView(userDailyBonusNode, dailyBonusConfigNode); }