// Start is called before the first frame update void Start() { introduction.gameObject.SetActive(false); // 读表 Role role; role.roleId = 1; role.name = "调皮镜"; role.ackId = (int)SkillEunm.SkillID.normalAck; role.ackDescribe = "发射光线"; role.skillId = (int)SkillEunm.SkillID.groupChaos; role.skillDescribe = "颠倒方向"; roles.Add(role); role.roleId = 2; role.name = "智慧镜"; role.ackId = (int)SkillEunm.SkillID.normalAck; role.ackDescribe = "发射光线"; role.skillId = (int)SkillEunm.SkillID.fiveThunder; role.skillDescribe = "直接伤害"; roles.Add(role); role.roleId = 3; role.name = "活泼镜"; role.ackId = (int)SkillEunm.SkillID.normalAck; role.ackDescribe = "发射光线"; role.skillId = (int)SkillEunm.SkillID.protectiveCover; role.skillDescribe = "护盾防御"; roles.Add(role); role.roleId = 4; role.name = "邪恶镜"; role.ackId = (int)SkillEunm.SkillID.normalAck; role.ackDescribe = "发射光线"; role.skillId = (int)SkillEunm.SkillID.nightBringer; role.skillDescribe = "限制视野"; roles.Add(role); nameTool = GetComponent <NameTool>(); audioController = GetComponent <AudioController>(); audioController.BGMPlay(AudioEunm.mainBGM, 0.8f); instance = this; for (int i = 0; i < roleBtns.Length; ++i) { int index = i; indexs.Add(index); roleBtns[i].onClick.AddListener( delegate() { onClickHandler(index); } ); } nameInput.onEndEdit.AddListener(EditEndHandler); if (LocalStorage.GetString("name") == string.Empty) { string name = nameTool.getName(); nameInput.text = name; LocalStorage.SetString("name", name); } else { nameInput.text = LocalStorage.GetString("name"); } if (GameData.user == null) { // 没有UUID,第一次登陆 if (LocalStorage.GetString("UUID") == string.Empty) { // 生成UUID,发射给服务端,服务端返回UUID以及ID,然后记录下来 string uuid = System.Guid.NewGuid().ToString(); LocalStorage.SetString("UUID", uuid); LocalStorage.SetInt("ROLE", selectIndex); UserDTO user = new UserDTO(); user.Id = -1; user.Uuid = uuid; this.WriteMessage((int)MsgTypes.TypeLogin, (int)LoginTypes.LoginCreq, user.ToByteArray()); } else { selectIndex = LocalStorage.GetInt("ROLE"); UserDTO user = new UserDTO(); user.Id = -1; user.Uuid = LocalStorage.GetString("UUID"); this.WriteMessage((int)MsgTypes.TypeLogin, (int)LoginTypes.LoginCreq, user.ToByteArray()); } } else { selectIndex = LocalStorage.GetInt("ROLE"); if (GameData.match) { Match(); } } onClickHandler(selectIndex); }