internal void HUD_PostRunCmd(LocalState.Native *from, LocalState.Native *to, UserCmd.Native *cmd, int runfuncs, double time, uint random_seed)
 {
     try
     {
     }
     catch (Exception e)
     {
         Log.Exception(e);
         throw;
     }
 }
 internal void HUD_CL_CreateMove(float frametime, UserCmd.Native *cmd, int active)
 {
     try
     {
     }
     catch (Exception e)
     {
         Log.Exception(e);
         throw;
     }
 }