internal void HUD_PostRunCmd(LocalState.Native *from, LocalState.Native *to, UserCmd.Native *cmd, int runfuncs, double time, uint random_seed) { try { } catch (Exception e) { Log.Exception(e); throw; } }
internal void HUD_CL_CreateMove(float frametime, UserCmd.Native *cmd, int active) { try { } catch (Exception e) { Log.Exception(e); throw; } }