//Player Enemy; // Use this for initialization void Start() { PlayerNumber = GamePlayerNumber.num; GameController = GameObject.Find("GameController"); game = GameController.GetComponent <Game>(); if (game.IsPhoton) { userCardScript = GameObject.Find("UserCard").GetComponent <UserCardScript>(); } player = game.Player[PlayerNumber]; }
// Use this for initialization void Start() { PlayerNumber = GamePlayerNumber.num; cardText = GameObject.Find("MyCardNum").GetComponent <Text>(); EnemycardText = GameObject.Find("EnemyCardNum").GetComponent <Text>(); text3 = GameObject.Find("Text3").GetComponent <Text>(); text4 = GameObject.Find("Text4").GetComponent <Text>(); Status = GameObject.Find("Status").GetComponent <Text>(); if (GameObject.Find("UserCard") != null) { userCardScript = GameObject.Find("UserCard").GetComponent <UserCardScript>(); } if (GameObject.Find("Name") != null && userCardScript != null) { Name = GameObject.Find("Name").GetComponent <Text>(); Name.text = "名前: " + userCardScript.Name[(PlayerNumber + 1) % 2]; } game = GameObject.Find("GameController").GetComponent <Game>(); Turn = GameObject.Find("Turn"); TurnTransform = Turn.GetComponent <Transform>(); if (game != null) { player = game.Player[PlayerNumber]; enemy = game.Player[(PlayerNumber + 1) % 2]; } if (PlayerNumber == 0) { text4.text = "先攻"; } else { text4.text = "後攻"; } mark[0] = GameObject.Find("Spade"); mark[1] = GameObject.Find("Club"); mark[2] = GameObject.Find("Heart"); mark[3] = GameObject.Find("Diamond"); for (int i = 0; i < 4; i++) { mark[i].SetActive(false); } }
// Use this for initialization void Start() { Player[0] = new GamePlayer(); Player[1] = new GamePlayer(); Player[0].MyTurn = true; Player[1].MyTurn = false; Player[0].Enemy = Player[1]; Player[1].Enemy = Player[0]; numberRegulation = -1; for (int i = 0; i < markRegulation.Length; i++) { markRegulation[i] = false; } Player[0].MarkRegulation = markRegulation; Player[1].MarkRegulation = markRegulation; if (IsPhoton) { userCardScript = GameObject.Find("UserCard").GetComponent <UserCardScript>(); } IsRevolution = false; }