public void ReasonAction() { Controller.DamageMonster(Reason); UserChoiceMade = true; Choice = UserActionChoice.Reason; }
public void CouponAction() { Controller.DamageMonster(OfferCoupon); OfferCoupon *= ReductionCounter[4] < 5 ? ReductionScaler : 1; ReductionCounter[4]++; UserChoiceMade = true; Choice = UserActionChoice.Coupon; }
public void FlatterAction() { Controller.DamageMonster(Flatter); Flatter *= ReductionCounter[3] < 5 ? ReductionScaler : 1; ReductionCounter[3]++; UserChoiceMade = true; Choice = UserActionChoice.Flatter; }
public void DrinkAction() { Controller.DamageMonster(OfferDrink); OfferDrink *= ReductionCounter[1] < 5 ? ReductionScaler : 1; ReductionCounter[1]++; UserChoiceMade = true; Choice = UserActionChoice.Drink; }
public void FoodAction() { Controller.DamageMonster(FreeFood); FreeFood *= ReductionCounter[0] < 5 ? ReductionScaler : 1; ReductionCounter[0]++; UserChoiceMade = true; Choice = UserActionChoice.Food; }
public void BegAction() { Controller.DamageMonster(Beg); ReductionCounter[5]++; Controller.SetBegActive(false, false); UserChoiceMade = true; Choice = UserActionChoice.Beg; }
public void HealAction() { if (ReductionCounter[6] < 3) { Controller.HealPlayer(Heal); ReductionCounter[6]++; HealText.text = "(" + (4 - ReductionCounter[6]).ToString() + ")"; } else if (ReductionCounter[6] == 3) { Controller.HealPlayer(Heal); ReductionCounter[6]++; HealText.text = "(" + (4 - ReductionCounter[6]).ToString() + ")"; Controller.SetHealActive(false); } UserChoiceMade = true; Choice = UserActionChoice.Heal; }