bool createUpdateUserPlays() { string targetUri = serverUriPath + userAccessUriPath; targetUri += ("saveScores/"); int qntSavedInDB = 0; bool success = false; Queue <User.UserPlays> qTempUserPlays = user.CachedUserPlaysQueue; int qntQueued = qTempUserPlays.Count; while (qTempUserPlays.Count > 0) { User.UserPlays up = qTempUserPlays.Dequeue(); Dictionary <string, string> userPlaysDict = new Dictionary <string, string> (); userPlaysDict.Add("user", up.UserId.ToString()); userPlaysDict.Add("game", up.GameId.ToString()); userPlaysDict.Add("score", up.Score.ToString()); bool result = POSTConfirmation(targetUri, userPlaysDict); if (result) { qntSavedInDB++; Debug.Log("UserPlays tuple created/updated in database"); } else { saveLoad.AddUserPlays(up); Debug.Log("UserPlays saved in file"); } } if (qntSavedInDB != 0 && qntSavedInDB == qntQueued) { success = true; } if (saveLoad != null) { saveLoad.SaveUserPlays(); } user.CachedUserPlaysQueue = qTempUserPlays; return(success); }
public void getAvailableGames() { string targetUri = serverUriPath + GameAccessUriPath; targetUri += ("all/" + user.Id.ToString() + "/"); GET(targetUri); string response = wwwResquest.text; List <Game> games = new List <Game> (); if (response != "") { string[] gameInfos = response.Split(';'); foreach (string gameInfo in gameInfos) { string[] values = gameInfo.Split('*'); Game game = new Game(); game.Id = int.Parse(values[0]); game.Name = values[1]; game.Available = bool.Parse(values[2]); user.AddGameByVerification(game); if (values[3] != "0") // User already played this game { string[] upValues = values[3].Split('|'); User.UserPlays up = new User.UserPlays(); up.Id = int.Parse(upValues[0]); up.UserId = int.Parse(upValues[1]); up.GameId = int.Parse(upValues[2]); up.Score = int.Parse(upValues[5]); up.Date_user_played = DateTime.ParseExact(upValues[4], "yyyy-MM-dd HH:mm:ss", null); up.Record = int.Parse(upValues[5]); user.AddUserPlayByVerification(up); game.CurrentScore = up.Score; game.CurrentRecord = up.Record; } } } }
public void AddUserPlays(User.UserPlays up) { userPlaysList.Add(up); }