private void Dispose() { this._sequencer.Stop(); if (this._destObj != null) { UsequenceObjectReloader component = this._destObj.GetComponent <UsequenceObjectReloader>(); component.Dispose(); UnityEngine.Object.Destroy(this._destObj); } this.Loader.Dispose(true); UnityEngine.Object.Destroy(base.gameObject); }
private bool IsDoneEdit() { UsequenceObjectReloader componentInChildren = this._sequencer.transform.root.GetComponentInChildren <UsequenceObjectReloader>(); return(componentInChildren.JobComplete); }