/// <summary>
    /// 响应服务器对使用技能的数据返回
    /// </summary>
    public void ResponseUseSkill(UseSkillData detailData, bool isSuccess = true)
    {
        if (isSuccess)
        {
            int skillID = detailData.skillID;
            string skillAppendData = detailData.skillAppendData;
            string fromCardUUID = detailData.fromCardUUID;
            string toCardUUID = detailData.toCardUUID;
            GameSide operateSide;
            if (detailData.operatePlayerPosition == this.playerRoomData.allocPosition)
            { operateSide = GameSide.Our; }
            else
            { operateSide = GameSide.Enemy; }

            //获取场上卡片对象
            CharacterCard fromCard = gameCardCollection.GetCharacterCard(fromCardUUID, operateSide);
            CharacterCard toCard = gameCardCollection.GetCharacterCard(toCardUUID);

            Skill skill = fromCard.GetSkillByID(skillID);
            if (skill != null)
            {
                skill.OnUse(toCard, skillAppendData);//调用施法卡片下的技能使用具体方法
            }
            else
            { LogsSystem.Instance.Print("错误!试图调用卡片不存在的技能", LogLevel.WARN); }
        }
        else
        {
            LogsSystem.Instance.Print("能量不足,无法释放技能", LogLevel.GAMEDETAIL);
        }

    }
    public void RequestUseSkill(Skill skill, CharacterCard from, CharacterCard to)
    {
        //构建封包
        UseSkillData detailData = new UseSkillData();
        detailData.operatePlayerPosition = playerRoomData.allocPosition;
        detailData.operatePlayerUid = this.playerInfo.uid;
        detailData.operatePlayerUUID = this.playerInfo.UUID;
        detailData.fromCardUUID = from.GetCardUUID();
        detailData.toCardUUID = to.GetCardUUID();
        detailData.skillID = skill.GetSkillID();
        detailData.skillCommonName = skill.GetSkillCommonName();
        detailData.skillAppendData = skill.GetSkillAppendData();//----------暂时没有任何内容

        GameData data = new GameData();
        data.operateCode = OperateCode.UseSkill;
        data.roomID = playerRoomData.roomID;
        data.operateData = JsonCoding<UseSkillData>.encode(detailData);

        GameClient.Instance.SendToServer(data);
    }