//TODO: Create reference to player's fishing spear
    public override void Initialize(UseItemStateMachine parent, ToolData tool, Transform location, ToolComponentReferences references)
    {
        Debug.Log("Let's go!");
        parentStateMachine = parent;
        PlayerTool         = tool;

        CreateAssets();
    }
Exemple #2
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    //TODO: Create reference to player's fishing rod
    public override void Initialize(UseItemStateMachine parent, ToolData tool, Transform location, ToolComponentReferences references)
    {
        //Debug.Log("Let's go!");
        _fishingLocation = location;

        toolReferences = references;

        parentStateMachine = parent;
        PlayerTool         = tool;
        playerRod          = (ToolRodData)PlayerTool;
        CreateAssets();
        _rodFishingState = 1;
    }
Exemple #3
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 public abstract void Initialize(UseItemStateMachine parent, ToolData tool, Transform location, ToolComponentReferences references);