//TODO: Create reference to player's fishing spear public override void Initialize(UseItemStateMachine parent, ToolData tool, Transform location, ToolComponentReferences references) { Debug.Log("Let's go!"); parentStateMachine = parent; PlayerTool = tool; CreateAssets(); }
//TODO: Create reference to player's fishing rod public override void Initialize(UseItemStateMachine parent, ToolData tool, Transform location, ToolComponentReferences references) { //Debug.Log("Let's go!"); _fishingLocation = location; toolReferences = references; parentStateMachine = parent; PlayerTool = tool; playerRod = (ToolRodData)PlayerTool; CreateAssets(); _rodFishingState = 1; }
public abstract void Initialize(UseItemStateMachine parent, ToolData tool, Transform location, ToolComponentReferences references);