public void Use_Invalid_BlueItem_Target_Creature() { int invalidSourceId = 0; int targetId = 0; UseAction action = new UseAction(invalidSourceId, targetId); bool result = action.Execute(player1, player2); Assert.IsTrue(result); Assert.AreEqual(DEFAULT_MY_HEALTH, player1.Data.Health); Assert.AreEqual(DEFAULT_OPP_HEALTH, player2.Data.Health); }
private void RunUseActionCreatureTest(int sourceId, int targetId) { Card card = player1.Hand[sourceId]; player1.Mana = card.Cost; int expectedMyHealth = player1.Data.Health + card.MyHealthChange; int expectedOppHealth = player2.Data.Health + card.OppHealthChange; int expectedNextDraw = player1.NextDrawSize + card.Draw; int expectedPlayerHand = player1.Hand.Count - 1; player1.Table.TryGetValue(targetId, out CombatCreature target); if (target == null) { player2.Table.TryGetValue(targetId, out target); } int expectedAttack = target.Attack + (targetId == -1 ? 0 : card.Attack); int expectedDefense = target.Defense + (targetId == -1 ? 0 : card.Defense); Card expectedCard = target.Card.Clone(); if (card.Type == 2) { expectedCard.RemoveAbils(card.Abils); } else if (card.Type == 1) { expectedCard.AddAbils(card.Abils); } UseAction action = new UseAction(sourceId, targetId); bool result = action.Execute(player1, player2); Assert.IsTrue(result); Assert.AreEqual(expectedMyHealth, player1.Data.Health); Assert.AreEqual(expectedOppHealth, player2.Data.Health); Assert.AreEqual(expectedNextDraw, player1.NextDrawSize); Assert.AreEqual(expectedPlayerHand, player1.Hand.Count); Assert.AreEqual(expectedAttack, target.Attack); Assert.AreEqual(expectedDefense, target.Defense); Assert.AreEqual(expectedCard.Abils, target.Card.Abils); }
private void RunInvalidUseActionTest(int sourceId, int targetId) { int expectedMyHealth = player1.Data.Health; int expectedOppHealth = player2.Data.Health; int expectedNextDraw = player1.NextDrawSize; int expectedOppTable = player2.Table.Count; int expectedPlayerHand = player1.Hand.Count; UseAction action = new UseAction(sourceId, targetId); bool result = action.Execute(player1, player2); Assert.IsTrue(result); Assert.AreEqual(expectedMyHealth, player1.Data.Health); Assert.AreEqual(expectedOppHealth, player2.Data.Health); Assert.AreEqual(expectedNextDraw, player1.NextDrawSize); Assert.AreEqual(expectedPlayerHand, player1.Hand.Count); Assert.AreEqual(expectedOppTable, player2.Table.Count); }
private void RunUseActionPlayerTest(int sourceId, int targetId) { Card card = player1.Hand[sourceId]; player1.Mana = card.Cost; int expectedMyHealth = player1.Data.Health + card.MyHealthChange; int expectedOppHealth = player2.Data.Health + card.OppHealthChange + card.Defense; int expectedNextDraw = player1.NextDrawSize + card.Draw; int expectedPlayerHand = player1.Hand.Count - 1; UseAction action = new UseAction(sourceId, targetId); bool result = action.Execute(player1, player2); Assert.IsTrue(result); Assert.AreEqual(expectedMyHealth, player1.Data.Health); Assert.AreEqual(expectedOppHealth, player2.Data.Health); Assert.AreEqual(expectedNextDraw, player1.NextDrawSize); Assert.AreEqual(expectedPlayerHand, player1.Hand.Count); }