public override void CheckForGhostBaby(Sim s)
 {
     if ((mMomWasGhostFromPotion || mDadWasGhostFromPotion) && RandomUtil.RandomChance(kChanceForGhostBaby))
     {
         Urnstones.SimToPlayableGhost(s.SimDescription, SimDescription.DeathType.OldAge);
     }
 }
 public override void Cleanup()
 {
     //if (!Actor.IsInActiveHousehold || !(Actor.Service is GrimReaper)) //?? Fail and Ok?
     if (Actor.IsNPC && !Actor.IsInActiveHousehold && !(Actor.Service is GrimReaper))
     {
         Urnstones.CreateGrave(Actor.SimDescription, SimDescription.DeathType.Drown, true, true);
     }
     //base.Cleanup();
 }
Exemple #3
0
 public static bool TKill(Sim target, SimDescription.DeathType deathType, uint time)
 {
     if (target.IsInActiveHousehold || target.Service is GrimReaper)
     {
         return(false);
     }
     SpeedTrap.Sleep(time);
     Urnstones.CreateGrave(target.SimDescription, deathType, true, true);
     return(true);
 }
Exemple #4
0
        protected static void ProcessToBeDeleted(List <GameObject> list, bool log)
        {
            Mausoleum mausoleum = null;

            foreach (GameObject obj in new List <GameObject>(list))
            {
                try
                {
                    Urnstone stone = obj as Urnstone;
                    if ((stone != null) && (stone.DeadSimsDescription != null))
                    {
                        if (mausoleum == null)
                        {
                            List <Mausoleum> mausoleums = new List <Mausoleum> (Sims3.Gameplay.Queries.GetObjects <Mausoleum>());
                            if (mausoleums.Count > 0)
                            {
                                mausoleum = RandomUtil.GetRandomObjectFromList(mausoleums);
                            }
                        }

                        if (mausoleum != null)
                        {
                            Urnstones.MoveToMausoleum(mausoleum, stone);

                            LogCorrection("Stone Mausoleumed: " + obj.GetType() + " (ID=" + stone.DeadSimsDescription.FullName + ")");
                        }
                    }
                    else
                    {
                        obj.Dispose();
                        obj.Destroy();

                        if (log)
                        {
                            LogCorrection("Destroyed: " + obj.GetType() + " (ID=" + obj.ObjectId + ")");
                        }
                        else
                        {
                            DebugLogCorrection("Silent Destroyed: " + obj.GetType() + " (ID=" + obj.ObjectId + ")");
                        }
                    }

                    Common.Sleep();
                }
                catch (Exception e)
                {
                    Common.Exception(obj, e);
                }
            }

            list.Clear();
        }
        // Token: 0x0600A7E3 RID: 42979 RVA: 0x002FB788 File Offset: 0x002FA788
        public override void Cleanup()
        {
            if (this.FixNotExit)
            {
                if (!Actor.IsInActiveHousehold)
                {
                    this.DeathTypeFix = false;
                    this.ActiveFix    = false;
                    this.Actor.MoveInventoryItemsToAFamilyMember();
                    Urnstones.CreateGrave(Actor.SimDescription, this.simDeathType, true, true);
                }
            }
            this.Actor.RemoveInteractionByType(Sim.DeathReaction.Singleton);
            if (this.CancelDeath)
            {
                SimDescription.DeathType deathStyle     = this.Actor.SimDescription.DeathStyle;
                SimDescription           simDescription = this.Actor.SimDescription;

                if (!simDescription.IsEP11Bot)
                {
                    simDescription.AgingEnabled = true;
                    if (simDescription.DeathStyle == SimDescription.DeathType.OldAge)
                    {
                        simDescription.AgingState.ResetAndExtendAgingStage(0f);
                    }
                }
                simDescription.ShowSocialsOnSim = true;
                World.ObjectSetGhostState(this.Actor.ObjectId, 0u, (uint)simDescription.AgeGenderSpecies);
                simDescription.IsNeverSelectable = false;
                if (this.ActiveFix)
                {
                    if (!Actor.IsInActiveHousehold)
                    {
                        //Actor.SimDescription.Contactable = false;
                        this.Actor.MoveInventoryItemsToAFamilyMember();
                        this.DeathTypeFix = false;
                        Urnstones.CreateGrave(Actor.SimDescription, this.simDeathType, true, true);
                    }
                }
                if (this.DeathTypeFix)
                {
                    simDescription.SetDeathStyle(SimDescription.DeathType.None, false);
                }
            }
            if (this.SocialJig != null)
            {
                this.SocialJig.Destroy();
                this.SocialJig = null;
            }
            base.Cleanup();
        }
Exemple #6
0
        protected override bool Run(SimDescription me, bool singleSelection)
        {
            Urnstone urnstone = Urnstones.CreateGrave(me, false);

            if (urnstone == null)
            {
                return(false);
            }

            if ((urnstone.InInventory) || (!urnstone.InWorld))
            {
                if (urnstone.InInventory)
                {
                    Inventory inventory = Inventories.ParentInventory(urnstone);
                    if ((inventory != null) && (inventory.Owner == me.CreatedSim))
                    {
                        Camera.FocusOnGivenPosition(me.CreatedSim.Position, 6f);
                        return(false);
                    }

                    if (!AcceptCancelDialog.Show(Common.Localize("FindGrave:Prompt")))
                    {
                        return(false);
                    }
                }

                bool bOriginalValue = mActor.Inventory.IgnoreInventoryValidation;
                mActor.Inventory.IgnoreInventoryValidation = true;

                try
                {
                    mActor.Inventory.TryToMove(urnstone);
                }
                finally
                {
                    mActor.Inventory.IgnoreInventoryValidation = bOriginalValue;
                }
            }
            else
            {
                urnstone.FadeIn();

                Camera.FocusOnGivenPosition(urnstone.Position, 6f);
            }

            return(true);
        }
Exemple #7
0
            public override void SetValue(Values value, Values storeType)
            {
                mValue = value;

                if (value.mOccult != OccultTypes.None)
                {
                    mName = OccultTypeHelper.GetLocalizedName(value.mOccult);
                }
                else if (value.mDeathType != SimDescription.DeathType.None)
                {
                    mName = Urnstones.GetLocalizedString(false, value.mDeathType);
                }
                else
                {
                    mName = Common.Localize("Species:Human");
                }
            }
Exemple #8
0
        public override bool Run()
        {
            ForceKillSimNiec.Definition definition = base.InteractionDefinition as ForceKillSimNiec.Definition;
            List <Sim> list = new List <Sim>();

            foreach (Sim sim in LotManager.Actors)
            {
                if (sim.SimDescription.ToddlerOrAbove && !sim.IsInActiveHousehold && sim.LotCurrent != Household.ActiveHousehold.LotHome)
                {
                    //
                    SpeedTrap.Sleep(10);
                    sim.BuffManager.AddElement(BuffNames.Mourning, Origin.FromWitnessingDeath);
                    BuffMourning.BuffInstanceMourning buffInstanceMourning = sim.BuffManager.GetElement(BuffNames.Mourning) as BuffMourning.BuffInstanceMourning;
                    if (buffInstanceMourning != null)
                    {
                        buffInstanceMourning.MissedSim = Target.SimDescription;
                    }
                    //
                    SpeedTrap.Sleep(10);
                    sim.BuffManager.AddElement(BuffNames.HeartBroken, Urnstone.CalculateMourningMoodStrength(sim, sim.SimDescription), Origin.FromWitnessingDeath);
                    BuffHeartBroken.BuffInstanceHeartBroken buffInstanceHeartBroken = sim.BuffManager.GetElement(BuffNames.HeartBroken) as BuffHeartBroken.BuffInstanceHeartBroken;
                    if (buffInstanceHeartBroken != null)
                    {
                        buffInstanceHeartBroken.MissedSim = Target.SimDescription;
                    }
                    //
                    SpeedTrap.Sleep(10);
                    sim.BuffManager.AddElement(BuffNames.Negligent, Origin.FromNeglectingChildren);
                    BuffNegligent.BuffInstanceNegligent buffInstanceNegligent = sim.BuffManager.GetElement(BuffNames.Negligent) as BuffNegligent.BuffInstanceNegligent;
                    if (buffInstanceNegligent != null)
                    {
                        buffInstanceNegligent.MissedSims.Add(Target.SimDescription);
                    }
                }
            }
            SpeedTrap.Sleep(10);
            if (Target.IsNPC)
            {
                Urnstones.CreateGrave(Target.SimDescription, definition.death, true, true);
            }

            return(true);
        }
Exemple #9
0
        protected override bool Run(SimDescription me, bool singleSelection)
        {
            if (!base.Run(me, singleSelection))
            {
                return(false);
            }

            foreach (SelectionCriteria.Occult.Values type in mTypes)
            {
                if (type.mOccult != OccultTypes.None)
                {
                    OccultTypeHelper.Add(me, type.mOccult, false, true);
                }
                else
                {
                    Urnstones.SimToPlayableGhost(me, type.mDeathType);
                }
            }

            return(true);
        }
Exemple #10
0
        protected override bool Run(SimDescription me, bool singleSelection)
        {
            if (!base.Run(me, singleSelection))
            {
                return(false);
            }

            foreach (SelectionCriteria.Occult.Values type in mTypes)
            {
                if (type.mOccult == OccultTypes.Ghost)
                {
                    Urnstone stone = Urnstones.FindGhostsGrave(me);

                    if ((stone != null) && (me.CreatedSim != null))
                    {
                        stone.GhostToSim(me.CreatedSim, false, false);
                    }
                    else
                    {
                        me.SetDeathStyle(SimDescription.DeathType.None, false);
                        me.IsGhost           = false;
                        me.IsNeverSelectable = false;
                        me.ShowSocialsOnSim  = true;
                        me.AgingEnabled      = true;

                        if (stone != null)
                        {
                            stone.Destroy();
                        }
                    }
                }
                else
                {
                    OccultTypeHelper.Remove(me, type.mOccult, true);
                }
            }

            return(true);
        }
Exemple #11
0
            public void Dispose(bool postLoad, bool isReset)
            {
                try
                {
                    if (mWasFutureSim)
                    {
                        mSim.TraitManager.AddHiddenElement(TraitNames.FutureSim);
                    }

                    if (mSim.CreatedSim != null)
                    {
                        BuffManager buffManager = mSim.CreatedSim.BuffManager;
                        if ((buffManager != null) && (mBuffs != null))
                        {
                            foreach (BuffInstance buff in mBuffs)
                            {
                                buffManager.AddBuff(buff.Guid, buff.mEffectValue, buff.mTimeoutCount, buff.mTimeoutPaused, buff.mAxisEffected, buff.mBuffOrigin, false);
                            }
                        }

                        if ((mInventory != null) && (mSim.CreatedSim.Inventory != null))
                        {
                            Inventories.RestoreInventoryFromList(mSim.CreatedSim.Inventory, mInventory, true);
                        }

                        if (mDreamStore != null)
                        {
                            mDreamStore.Restore(mSim.CreatedSim);
                        }

                        if (mSafeStore != null)
                        {
                            mSafeStore.Dispose();
                        }

                        if (mSim.DeathStyle != SimDescription.DeathType.None)
                        {
                            Urnstone stone = Urnstones.FindGhostsGrave(mSim);
                            if (stone != null)
                            {
                                stone.GhostSetup(mSim.CreatedSim, true);
                            }
                        }

                        mSim.CreatedSim.ReservedVehicle = mReservedVehicle;
                    }
                }
                catch (Exception e)
                {
                    Common.Exception(mSim, null, "Inventory", e);
                }

                // Must be after the opportunities are restored
                if ((mOpportunitiesChanged != null) && (OpportunityTrackerModel.gSingleton != null))
                {
                    OpportunityTrackerModel.gSingleton.OpportunitiesChanged = mOpportunitiesChanged;
                }

                try
                {
                    if (!postLoad)
                    {
                        if ((mSim.CreatedSim != null) &&
                            (mSim.CreatedSim.OpportunityManager != null) &&
                            (mSim.CreatedSim.OpportunityManager.Count > 0))
                        {
                            OpportunityTrackerModel.FireOpportunitiesChanged();
                        }
                    }
                }
                catch (Exception e)
                {
                    Common.Exception(mSim, null, "FireOpportunitiesChanged", e);
                }

                EventTracker.sCurrentlyUpdatingDreamsAndPromisesManagers = false;

                mSim.mGenealogy = mGenealogy;

                if (mDoll != null)
                {
                    mDoll.mOwner = mSim;

                    if (SimTypes.IsSelectable(mSim))
                    {
                        try
                        {
                            mDoll.OnOwnerBecameSelectable();
                        }
                        catch (Exception e)
                        {
                            Common.Exception(mSim, e);

                            SimDescription sim = mDoll.GetLiveFormSimDescription();
                            if (sim != null)
                            {
                                new FixInvisibleTask(sim).AddToSimulator();
                            }
                        }
                    }
                }

                if ((mSim.CreatedSim != null) && (mSim.CreatedSim.Motives != null))
                {
                    if (mAcademicPerformance != -101)
                    {
                        mSim.CreatedSim.Motives.CreateMotive(CommodityKind.AcademicPerformance);
                        Motive motive = mSim.CreatedSim.Motives.GetMotive(CommodityKind.AcademicPerformance);
                        if (motive != null)
                        {
                            motive.Value = mAcademicPerformance;
                        }
                    }

                    if (mUniversityStudy != -101)
                    {
                        mSim.CreatedSim.Motives.CreateMotive(CommodityKind.UniversityStudy);
                        Motive motive = mSim.CreatedSim.Motives.GetMotive(CommodityKind.UniversityStudy);
                        if (motive != null)
                        {
                            motive.Value = mUniversityStudy;
                        }
                    }
                }

                Relationships.RestoreRelations(mSim, mRelations);

                if ((mSim.TraitChipManager != null) && (mChips != null))
                {
                    for (int i = 0; i < mChips.Length; i++)
                    {
                        if (mChips[i] == null)
                        {
                            continue;
                        }

                        Common.StringBuilder name = new Common.StringBuilder();
                        try
                        {
                            name.Append(mChips[i].GetLocalizedName());

                            mSim.TraitChipManager.AddTraitChip(mChips[i], i);
                        }
                        catch (Exception e)
                        {
                            Common.Exception(mSim, null, name, e);
                        }
                    }
                }

                sChangingWorldsSuppression.Pop();

                if ((mChangedHousehold != null) && (mChangedCallback != null))
                {
                    mChangedHousehold.HouseholdSimsChanged = mChangedCallback;
                }
            }
Exemple #12
0
        public static bool Perform(SimDescription me, SimDescription.DeathType deathType)
        {
            if (me == null)
            {
                return(false);
            }

            Sim createdSim = me.CreatedSim;

            if (createdSim == PlumbBob.SelectedActor)
            {
                IntroTutorial.ForceExitTutorial();
                LotManager.SelectNextSim();
            }

            if (createdSim != null)
            {
                createdSim = Households.Reset.ResetSim(createdSim, false);

                if ((createdSim != null) && (createdSim.BuffManager != null))
                {
                    createdSim.BuffManager.RemoveAllElements();
                }
            }

            Urnstone urnstone = Urnstones.CreateGrave(me, deathType, true, true);

            if (urnstone == null)
            {
                SimpleMessageDialog.Show(Common.Localize("ForceKill:MenuName"), Common.Localize("ForceKill:Error"));
                return(false);
            }

            if (createdSim != null)
            {
                if ((createdSim.Autonomy != null) &&
                    (createdSim.Autonomy.SituationComponent != null))
                {
                    List <Situation> situations = new List <Situation>(createdSim.Autonomy.SituationComponent.Situations);
                    foreach (Situation situation in situations)
                    {
                        situation.Exit();
                    }
                }

                if (createdSim.LotCurrent != null)
                {
                    Lot lotCurrent = createdSim.LotCurrent;
                    lotCurrent.LastDiedSim = me;
                    lotCurrent.NumDeathsOnLot++;
                }

                if (createdSim.InteractionQueue != null)
                {
                    createdSim.InteractionQueue.CancelAllInteractions();
                }

                urnstone.GhostCleanup(createdSim, true);

                createdSim.Destroy();
            }

            return(true);
        }
Exemple #13
0
 protected override void OnPerform()
 {
     Urnstones.CreateGrave(mSim, SimDescription.DeathType.OldAge, true, false);
 }
Exemple #14
0
        public static void AlienRefreshCallback()
        {
            string msg = "Alien Household Refresh" + Common.NewLine;

            if (Household.AlienHousehold == null)
            {
                msg += " - Alien household is null";
                Common.DebugNotify(msg);
                return;
            }

            if (Household.AlienHousehold.NumMembers < AlienUtils.kAlienHouseholdNumMembers)
            {
                msg += " - Adding new alien" + Common.NewLine;

                CASAgeGenderFlags age         = RandomUtil.GetRandomObjectFromList(Aliens.Settings.mValidAlienAges);
                CASAgeGenderFlags gender      = RandomUtil.CoinFlip() ? CASAgeGenderFlags.Male : CASAgeGenderFlags.Female;
                SimDescription    description = MakeAlien(age, gender, GameUtils.GetCurrentWorld(), 1f, true);

                if (Aliens.Settings.mAllowOccultAliens && RandomUtil.RandomChance(Aliens.Settings.mOccultAlienChance))
                {
                    msg += " -- Creating occult alien" + Common.NewLine;

                    int numOccults = RandomUtil.GetInt(1, Aliens.Settings.mMaxAlienOccults);
                    List <OccultTypes> validOccults = new List <OccultTypes>(Aliens.Settings.mValidAlienOccults);

                    for (int i = 0; i < numOccults; i++)
                    {
                        if (validOccults.Count == 0)
                        {
                            break;
                        }

                        OccultTypes type = RandomUtil.GetRandomObjectFromList(validOccults);

                        if (type != OccultTypes.Ghost)
                        {
                            OccultTypeHelper.Add(description, type, false, false);

                            msg += " --- " + OccultTypeHelper.GetLocalizedName(type) + Common.NewLine;
                        }
                        else
                        {
                            SimDescription.DeathType deathType =
                                RandomUtil.GetRandomObjectFromList((SimDescription.DeathType[])Enum.GetValues(typeof(SimDescription.DeathType)));
                            Urnstones.SimToPlayableGhost(description, deathType);

                            msg += " --- " + Urnstones.GetLocalizedString(description.IsFemale, deathType) + Common.NewLine;
                        }

                        validOccults.Remove(type);
                    }
                }

                msg += " -- Adding baseline skills" + Common.NewLine;

                Skill element = null;

                element = description.SkillManager.AddElement(SkillNames.Logic);

                if (element != null)
                {
                    element.ForceSkillLevelUp(RandomUtil.GetInt(Aliens.Settings.mLogicSkill[0], Aliens.Settings.mLogicSkill[1]));
                }

                msg += " --- " + element.Name + Common.NewLine;

                element = description.SkillManager.AddElement(SkillNames.Handiness);

                if (element != null)
                {
                    element.ForceSkillLevelUp(RandomUtil.GetInt(Aliens.Settings.mHandinessSkill[0], Aliens.Settings.mHandinessSkill[1]));
                }

                msg += " --- " + element.Name + Common.NewLine;

                try
                {
                    if (Aliens.Settings.mFutureSim)
                    {
                        msg += " -- Adding Adv Tech skill" + Common.NewLine;

                        description.TraitManager.AddElement(TraitNames.FutureSim);
                        element = description.SkillManager.AddElement(SkillNames.Future);

                        if (element != null)
                        {
                            element.ForceSkillLevelUp(RandomUtil.GetInt(Aliens.Settings.mFutureSkill[0], Aliens.Settings.mFutureSkill[1]));
                        }
                    }
                }
                catch (Exception e)
                {
                    Common.Exception("AlienUtilsEx.AlienRefresh" + Common.NewLine + " - Failed to add Adv Tech skill", e);
                }

                /*
                 * if (age == CASAgeGenderFlags.Teen)
                 * {
                 *  element = description.SkillManager.AddElement(SkillNames.LearnToDrive);
                 *
                 *  if (element != null)
                 *      element.ForceSkillLevelUp(SkillManager.GetMaximumSupportedSkillLevel(SkillNames.LearnToDrive));
                 * }
                 */

                try
                {
                    if (Aliens.Settings.mAlienScience)
                    {
                        msg += " -- Adding Science skill" + Common.NewLine;

                        //Sim temp = description.InstantiateOffScreen(LotManager.GetFarthestLot(Household.ActiveHouseholdLot));
                        element = description.SkillManager.AddElement(SkillNames.Science);

                        if (element != null)
                        {
                            element.ForceSkillLevelUp(RandomUtil.GetInt(Aliens.Settings.mScienceSkill[0], Aliens.Settings.mScienceSkill[1]));
                        }

                        //temp.Destroy();
                    }
                }
                catch (Exception e)
                {
                    Common.Exception("AlienUtilsEx.AlienRefresh" + Common.NewLine + " - Failed to add Science skill", e);
                }

                try
                {
                    if (OccultTypeHelper.HasType(description, OccultTypes.Fairy) || OccultTypeHelper.HasType(description, OccultTypes.PlantSim))
                    {
                        msg += " -- Adding Gardening skill" + Common.NewLine;

                        element = description.SkillManager.AddElement(SkillNames.Gardening);

                        if (element != null)
                        {
                            element.ForceSkillLevelUp(RandomUtil.GetInt(3, 6));
                        }
                    }
                }
                catch (Exception e)
                {
                    Common.Exception("AlienUtilsEx.AlienRefresh" + Common.NewLine + " - Failed to add Gardening skill", e);
                }

                try
                {
                    if (OccultTypeHelper.HasType(description, OccultTypes.Fairy))
                    {
                        msg += " -- Adding Fairy Magic skill" + Common.NewLine;

                        element = description.SkillManager.AddElement(SkillNames.FairyMagic);

                        if (element != null)
                        {
                            element.ForceSkillLevelUp(RandomUtil.GetInt(Aliens.Settings.mFairyMagicSkill[0], Aliens.Settings.mFairyMagicSkill[1]));
                        }
                    }
                }
                catch (Exception e)
                {
                    Common.Exception("AlienUtilsEx.AlienRefresh" + Common.NewLine + " - Failed to add Fairy Magic skill", e);
                }

                try
                {
                    if (OccultTypeHelper.HasType(description, OccultTypes.Werewolf))
                    {
                        msg += " -- Adding Lycanthropy skill" + Common.NewLine;

                        element = description.SkillManager.AddElement(SkillNames.Lycanthropy);

                        if (element != null)
                        {
                            element.ForceSkillLevelUp(RandomUtil.GetInt(Aliens.Settings.mLycanthropySkill[0], Aliens.Settings.mLycanthropySkill[1]));
                        }
                    }
                }
                catch (Exception e)
                {
                    Common.Exception("AlienUtilsEx.AlienRefresh" + Common.NewLine + " - Failed to add Lycanthropy skill", e);
                }

                try
                {
                    if (OccultTypeHelper.HasType(description, OccultTypes.Witch))
                    {
                        msg += " -- Adding witch skills" + Common.NewLine;

                        element = description.SkillManager.AddElement(SkillNames.Spellcasting);

                        if (element != null)
                        {
                            element.ForceSkillLevelUp(RandomUtil.GetInt(3, 6));
                        }

                        element = description.SkillManager.AddElement(SkillNames.Spellcraft);

                        if (element != null)
                        {
                            element.ForceSkillLevelUp(RandomUtil.GetInt(3, 6));
                        }
                    }
                }
                catch (Exception e)
                {
                    Common.Exception("AlienUtilsEx.AlienRefresh" + Common.NewLine + " - Failed to add witch skills", e);
                }

                msg += " -- Adding alien to household";

                Household.AlienHousehold.AddSilent(description);
                description.OnHouseholdChanged(Household.AlienHousehold, false);

                Common.DebugNotify(msg);
            }
        }
Exemple #15
0
        public static SimDescription MakeAlienBaby(SimDescription alien, SimDescription abductee, CASAgeGenderFlags gender, float averageMood, Random pregoRandom, bool interactive)
        {
            SimBuilder sb = new SimBuilder();

            sb.Age            = CASAgeGenderFlags.Baby;
            sb.Gender         = gender;
            sb.Species        = CASAgeGenderFlags.Human;
            sb.SkinTone       = alien.SkinToneKey;
            sb.SkinToneIndex  = alien.SkinToneIndex;
            sb.TextureSize    = 1024u;
            sb.UseCompression = true;
            ApplyAlienFaceBlend(gender, ref sb);
            float hue = (sb.SkinToneIndex + 0.5f) % 1f;

            Color[] colors = new Color[]
            {
                HSLToRGB(hue, 0.71f, 0.5f),
                HSLToRGB(hue, 0.72f, 0.5f),
                HSLToRGB(hue, 0.73f, 0.5f),
                HSLToRGB(hue, 0.74f, 0.5f),
                HSLToRGB(hue, 0.75f, 0.5f),
                HSLToRGB(hue, 0.76f, 0.5f),
                HSLToRGB(hue, 0.77f, 0.5f),
                HSLToRGB(hue, 0.78f, 0.5f),
                HSLToRGB(hue, 0.79f, 0.5f),
                HSLToRGB(hue, 0.80f, 0.5f)
            };
            SimDescription baby = Genetics.MakeSim(sb, CASAgeGenderFlags.Baby, gender, alien.SkinToneKey, alien.SkinToneIndex, colors,
                                                   GameUtils.GetCurrentWorld(), 4294967295u, true);

            if (baby != null)
            {
                if (interactive)
                {
                    baby.FirstName = string.Empty;
                }
                else
                {
                    baby.FirstName = SimUtils.GetRandomAlienGivenName(baby.IsMale);
                }

                baby.LastName = abductee.LastName;
                Genetics.AssignTraits(baby, null, abductee, interactive, averageMood, pregoRandom);

                if (Aliens.Settings.mFutureSim)
                {
                    baby.TraitManager.AddHiddenElement(TraitNames.FutureSim);
                }

                if (Aliens.Settings.mAllowOccultBabies)
                {
                    List <OccultTypes> toInherit = OccultsToInherit(OccultTypeHelper.CreateList(abductee), OccultTypeHelper.CreateList(alien));

                    if (toInherit != null && toInherit.Count > 0)
                    {
                        for (int i = 0; i < toInherit.Count; i++)
                        {
                            if (toInherit[i] != OccultTypes.Ghost)
                            {
                                OccultTypeHelper.Add(baby, toInherit[i], false, false);
                            }
                            else
                            {
                                SimDescription.DeathType deathType = GetGhostBabyType(abductee, alien);
                                Urnstones.SimToPlayableGhost(baby, deathType);
                            }
                        }

                        if (OccultTypeHelper.HasType(baby, OccultTypes.Fairy))
                        {
                            CASFairyData casFairyData = baby.SupernaturalData as CASFairyData;

                            if (casFairyData != null)
                            {
                                Vector3   wingColor;
                                WingTypes wingType;
                                Genetics.InheritWings(baby, abductee, alien, pregoRandom, out wingColor, out wingType);
                                casFairyData.WingType  = wingType;
                                casFairyData.WingColor = wingColor;
                            }
                        }
                    }
                    else if (RandomUtil.RandomChance01(abductee.Pregnancy.mChanceOfRandomOccultMutation))
                    {
                        OccultTypeHelper.Add(baby, Pregnancy.ChooseARandomOccultMutation(), false, false);
                    }
                }

                baby.CelebrityManager.SetBabyLevel(Genetics.AssignBabyCelebrityLevel(null, abductee));
                abductee.Genealogy.AddChild(baby.Genealogy);

                if (alien != null)
                {
                    alien.Genealogy.AddChild(baby.Genealogy);
                }
            }

            return(baby);
        }
Exemple #16
0
        protected override OptionResult Run(GameHitParameters <GameObject> parameters)
        {
            Lot lot = Porter.GetLot(parameters.mTarget);

            if (lot == null)
            {
                return(OptionResult.Failure);
            }

            List <SimDescription> selection = null;

            List <HouseholdItem> allHouses = new List <HouseholdItem>();

            foreach (Household house in Household.sHouseholdList)
            {
                allHouses.Add(new HouseholdItem(house, house == lot.Household));
            }

            string houseName = null;

            while (selection == null)
            {
                List <Household> houses = HouseholdSelection.Perform(lot.Household.Name, allHouses);
                if ((houses == null) || (houses.Count == 0))
                {
                    return(OptionResult.Failure);
                }

                houseName = houses[0].Name;

                selection = GetSimSelection(houses);
            }

            if ((selection == null) || (selection.Count == 0))
            {
                return(OptionResult.Failure);
            }

            Dictionary <Household, int> finalHouses = new Dictionary <Household, int>();

            int nextID = 1;

            foreach (SimDescription sim in selection)
            {
                if (sim.Household == null)
                {
                    continue;
                }

                if (sim.Household.IsServiceNpcHousehold)
                {
                    continue;
                }

                if (!finalHouses.ContainsKey(sim.Household))
                {
                    finalHouses.Add(sim.Household, nextID);
                    nextID++;
                }
            }

            string name = StringInputDialog.Show(Common.Localize("Title"), Common.Localize("Pack:NamePrompt", false, new object[] { finalHouses.Count, selection.Count }), houseName);

            if (string.IsNullOrEmpty(name))
            {
                return(OptionResult.Failure);
            }

            Household export = Household.Create();

            SpeedTrap.Sleep();

            foreach (Household house in finalHouses.Keys)
            {
                if (house.LotHome != null)
                {
                    export.SetFamilyFunds(export.FamilyFunds + house.FamilyFunds + house.LotHome.Cost);
                }
                else
                {
                    export.SetFamilyFunds(export.FamilyFunds + house.NetWorth());
                }
            }

            Dictionary <SimDescription, Household> saveHouses = new Dictionary <SimDescription, Household>();

            Dictionary <Sim, bool> resetDNP = new Dictionary <Sim, bool>();

            Dictionary <Household, bool> inventoried = new Dictionary <Household, bool>();

            foreach (SimDescription sim in selection)
            {
                if (sim.CreatedSim != null)
                {
                    sim.CreatedSim.SetReservedVehicle(null);

                    if (sim.CreatedSim.DreamsAndPromisesManager != null)
                    {
                        sim.CreatedSim.NullDnPManager();

                        if (!resetDNP.ContainsKey(sim.CreatedSim))
                        {
                            resetDNP.Add(sim.CreatedSim, true);
                        }
                    }

                    if ((sim.Household != null) && (!inventoried.ContainsKey(sim.Household)))
                    {
                        inventoried.Add(sim.Household, true);

                        if ((sim.Household.SharedFamilyInventory != null) &&
                            (sim.Household.SharedFamilyInventory.Inventory != null))
                        {
                            foreach (GameObject obj in Inventories.QuickFind <GameObject>(sim.Household.SharedFamilyInventory.Inventory))
                            {
                                if (Inventories.TryToMove(obj, sim.CreatedSim.Inventory, false))
                                {
                                    continue;
                                }

                                Inventories.TryToMove(obj.Clone(), export.SharedFamilyInventory.Inventory);
                            }
                        }

                        if ((sim.Household.SharedFridgeInventory != null) &&
                            (sim.Household.SharedFridgeInventory.Inventory != null))
                        {
                            foreach (GameObject obj in Inventories.QuickFind <GameObject>(sim.Household.SharedFridgeInventory.Inventory))
                            {
                                if (Inventories.TryToMove(obj, sim.CreatedSim.Inventory, false))
                                {
                                    continue;
                                }

                                Inventories.TryToMove(obj.Clone(), export.SharedFridgeInventory.Inventory);
                            }
                        }
                    }
                }

                int id = 0;
                if ((sim.Household != null) && (finalHouses.ContainsKey(sim.Household)))
                {
                    id = finalHouses[sim.Household];
                }
                else
                {
                    Urnstone grave = Urnstones.CreateGrave(sim, false);
                    if (grave == null)
                    {
                        continue;
                    }

                    SpeedTrap.Sleep();

                    bool success = false;
                    try
                    {
                        success = Urnstones.GhostToPlayableGhost(grave, Household.NpcHousehold, lot.EntryPoint());
                    }
                    catch (Exception exception)
                    {
                        Common.DebugException(grave.DeadSimsDescription, exception);
                    }

                    if (!success)
                    {
                        Porter.Notify(Common.Localize("Pack:SimFailure", sim.IsFemale, new object[] { sim }));

                        Porter.PlaceGraveTask.Perform(sim);
                        //export.SharedFamilyInventory.Inventory.TryToMove(grave);
                        continue;
                    }
                }

                HouseData data = new HouseData(id, sim);

                sim.mBio = data.ToString();

                saveHouses.Add(sim, sim.Household);

                sim.OnHouseholdChanged(export, false);

                export.mMembers.Add(sim, null);

                Porter.AddExport(sim);
            }

            string packageName = null;

            try
            {
                try
                {
                    ProgressDialog.Show(Responder.Instance.LocalizationModel.LocalizeString("Ui/Caption/Global:Processing", new object[0x0]), false);

                    if (export.mMembers.Count > 0)
                    {
                        export.Name = "NRaas.Porter:" + name;

                        ThumbnailHelper.CacheSimAtlasesForHousehold(export);
                        ThumbnailManager.GenerateHouseholdThumbnail(export.HouseholdId, export.HouseholdId, ThumbnailSizeMask.Large);

                        packageName = BinEx.ExportHousehold(Bin.Singleton, export, false);
                        if (packageName != null)
                        {
                            BinModel.Singleton.AddToExportBin(packageName);
                        }
                    }

                    foreach (Sim sim in resetDNP.Keys)
                    {
                        try
                        {
                            sim.ResetDnP();
                        }
                        catch (Exception e)
                        {
                            Common.DebugException(sim, e);
                        }
                    }

                    List <Urnstone> graves = Inventories.QuickFind <Urnstone>(export.SharedFamilyInventory.Inventory);

                    foreach (Urnstone grave in graves)
                    {
                        Porter.PlaceGraveTask.Perform(grave.DeadSimsDescription);
                    }

                    while (export.mMembers.Count > 0)
                    {
                        SimDescription sim = export.mMembers.SimDescriptionList[0];
                        if (sim != null)
                        {
                            sim.OnHouseholdChanged(saveHouses[sim], false);

                            if ((sim.Household == null) || (sim.Household.IsServiceNpcHousehold))
                            {
                                Porter.PlaceGraveTask.Perform(sim);
                            }
                        }

                        export.mMembers.RemoveAt(0);
                    }

                    export.Destroy();
                    export.Dispose();
                }
                finally
                {
                    ProgressDialog.Close();
                }
            }
            catch (ExecutionEngineException)
            {
                // Ignored
            }
            catch (Exception e)
            {
                Common.Exception(name, e);
                packageName = null;
            }

            if (packageName != null)
            {
                SimpleMessageDialog.Show(Common.Localize("Title"), Common.Localize("Pack:Success", false, new object[] { export.Name }));
            }
            else
            {
                SimpleMessageDialog.Show(Common.Localize("Title"), Common.Localize("Pack:Failure"));
            }

            return(OptionResult.SuccessClose);
        }
Exemple #17
0
        public string GetDetails(IMiniSimDescription me)
        {
            Common.StringBuilder msg = new Common.StringBuilder();

            try
            {
                msg += GetHeader(me);

                SimDescription     simDesc  = me as SimDescription;
                MiniSimDescription miniDesc = me as MiniSimDescription;

                if (simDesc != null)
                {
                    if (!simDesc.AgingEnabled)
                    {
                        msg += Common.Localize("Status:AgingDisabled", me.IsFemale);
                    }

                    msg += Common.NewLine + Common.LocalizeEAString("Ui/Caption/HUD/KnownInfoDialog:" + simDesc.Zodiac.ToString());
                }
                else if (miniDesc != null)
                {
                    if (!miniDesc.mbAgingEnabled)
                    {
                        msg += Common.Localize("Status:AgingDisabled", me.IsFemale);
                    }
                }

                SimDescription.DeathType deathType = SimDescription.DeathType.None;
                if (simDesc != null)
                {
                    deathType = simDesc.DeathStyle;
                }
                else if (miniDesc != null)
                {
                    deathType = miniDesc.mDeathStyle;
                }

                if (deathType != SimDescription.DeathType.None)
                {
                    msg += Common.Localize("Status:Death", me.IsFemale) + Urnstones.GetLocalizedString(me.IsFemale, deathType);
                }

                List <OccultTypes> occultTypes = new List <OccultTypes>();

                OccultTypes primaryOccult = OccultTypes.None;

                if (simDesc != null)
                {
                    if (simDesc.OccultManager != null)
                    {
                        foreach (OccultTypes type in Enum.GetValues(typeof(OccultTypes)))
                        {
                            if (type == OccultTypes.None)
                            {
                                continue;
                            }

                            if (simDesc.OccultManager.HasOccultType(type))
                            {
                                occultTypes.Add(type);
                            }
                        }
                    }

                    if (simDesc.SupernaturalData != null)
                    {
                        primaryOccult = simDesc.SupernaturalData.OccultType;
                    }
                }
                else if (miniDesc != null)
                {
                    if (miniDesc.IsVampire)
                    {
                        occultTypes.Add(OccultTypes.Vampire);
                    }
                    if (miniDesc.IsFrankenstein)
                    {
                        occultTypes.Add(OccultTypes.Frankenstein);
                    }
                    if (miniDesc.IsMummy)
                    {
                        occultTypes.Add(OccultTypes.Mummy);
                    }
                    if (miniDesc.IsUnicorn)
                    {
                        occultTypes.Add(OccultTypes.Unicorn);
                    }
                    if (miniDesc.IsGenie)
                    {
                        occultTypes.Add(OccultTypes.Unicorn);
                    }
                    if (miniDesc.IsWerewolf)
                    {
                        occultTypes.Add(OccultTypes.Werewolf);
                    }
                    if (miniDesc.IsWitch)
                    {
                        occultTypes.Add(OccultTypes.Witch);
                    }
                    if (miniDesc.IsFairy)
                    {
                        occultTypes.Add(OccultTypes.Fairy);
                    }
                }

                foreach (OccultTypes type in occultTypes)
                {
                    string isPrimary = null;
                    if (primaryOccult == type)
                    {
                        isPrimary = " (+)";
                    }

                    msg += Common.Localize("Status:Occult", me.IsFemale, new object[] { OccultTypeHelper.GetLocalizedName(type) + isPrimary });
                }

                if (simDesc != null)
                {
                    if (simDesc.LotHome != null)
                    {
                        msg += Common.Localize("Status:TypeResidentV2", me.IsFemale);
                    }
                    else if (simDesc.Household == null)
                    {
                        msg += Common.Localize("Status:TypeOutOfTowner", me.IsFemale);
                    }
                    else if (simDesc.AssignedRole != null)
                    {
                        msg += Common.Localize("Status:TypeService", me.IsFemale, new object[] { Roles.GetLocalizedName(simDesc.AssignedRole) });
                    }
                    else if (simDesc.Household.IsServiceNpcHousehold)
                    {
                        if (SimTypes.InServicePool(simDesc))
                        {
                            msg += Common.Localize("Status:TypeService", me.IsFemale, new object[] { Common.LocalizeEAString("Ui/Caption/Services/Service:" + simDesc.CreatedByService.ServiceType.ToString()) });
                        }
                        else
                        {
                            msg += Common.Localize("Status:TypeOutOfTowner", me.IsFemale);
                        }
                    }
                    else if (simDesc.Household.IsTouristHousehold)
                    {
                        msg += Common.Localize("Status:TypeTourist", me.IsFemale);
                    }
                    else if (simDesc.Household.IsTravelHousehold)
                    {
                        msg += Common.Localize("Status:TypeTravel", me.IsFemale);
                    }
                    else
                    {
                        msg += Common.Localize("Status:TypeHomeless", me.IsFemale);
                    }
                }
                else if (miniDesc != null)
                {
                    msg += Common.Localize("Status:TypeOutOfTowner", me.IsFemale);
                }

                string worldName = me.HomeWorld.ToString();
                if (!Enum.IsDefined(typeof(WorldName), me.HomeWorld))
                {
                    worldName = ((ulong)me.HomeWorld).ToString();
                }

                string homeWorld = Common.LocalizeEAString("Ui/Caption/Global/WorldName/EP01:" + worldName);// Sims3.UI.Responder.Instance.HudModel.LocationName(me.HomeWorld);
                if ((!string.IsNullOrEmpty(homeWorld)) && (homeWorld != "Ui/Caption/Global/WorldName/EP01:" + worldName))
                {
                    msg += Common.Localize("Status:HomeWorld", me.IsFemale, new object[] { homeWorld });
                }

                if (simDesc != null)
                {
                    msg += Common.Localize("Status:Favorites", me.IsFemale, new object[] { CASCharacter.GetFavoriteColor(simDesc.FavoriteColor), CASCharacter.GetFavoriteFood(simDesc.FavoriteFood), CASCharacter.GetFavoriteMusic(simDesc.FavoriteMusic) });

                    string LTWName = LifetimeWants.GetName(simDesc);
                    if (!string.IsNullOrEmpty(LTWName))
                    {
                        msg += Common.Localize("Status:LTW", me.IsFemale, new object[] { LTWName, Common.Localize("YesNo:" + simDesc.HasCompletedLifetimeWish.ToString()) });
                    }
                    else
                    {
                        msg += Common.Localize("Status:NoLTW", me.IsFemale);
                    }

                    msg += Common.Localize("Status:LifetimeReward", me.IsFemale, new object[] { simDesc.LifetimeHappiness, simDesc.SpendableHappiness });

                    if (simDesc.CreatedSim != null)
                    {
                        if (simDesc.LotHome == simDesc.CreatedSim.LotCurrent)
                        {
                            msg += Common.Localize("Status:LocationHome", me.IsFemale);
                        }
                        else if ((simDesc.CreatedSim.LotCurrent != null) && (!simDesc.CreatedSim.LotCurrent.IsWorldLot))
                        {
                            msg += Common.Localize("Status:LocationAt", me.IsFemale, new object[] { simDesc.CreatedSim.LotCurrent.Name });
                        }
                        else
                        {
                            msg += Common.Localize("Status:LocationTransit", me.IsFemale);
                        }

                        msg += Common.Localize("Status:Mood" + simDesc.CreatedSim.MoodManager.MoodFlavor.ToString(), me.IsFemale);

                        if (simDesc.CreatedSim.Autonomy != null)
                        {
                            if (simDesc.CreatedSim.Autonomy.AllowedToRunMetaAutonomy)
                            {
                                msg += Common.Localize("Status:Autonomous", me.IsFemale);
                            }

                            foreach (Situation situation in simDesc.CreatedSim.Autonomy.SituationComponent.Situations)
                            {
                                msg += Common.Localize("Status:Situation", me.IsFemale, new object[] { situation.ToString() });
                            }
                        }
                    }
                    else
                    {
                        msg += Common.Localize("Status:LocationOutOfTown", me.IsFemale);
                    }
                }

                string traits     = null;
                int    traitCount = 0;

                if (simDesc != null)
                {
                    if (simDesc.TraitManager != null)
                    {
                        foreach (Trait trait in simDesc.TraitManager.List)
                        {
                            if (trait.IsReward)
                            {
                                continue;
                            }

                            traits += Common.NewLine + trait.TraitName(me.IsFemale);
                            traitCount++;
                        }
                    }
                }
                else if (miniDesc != null)
                {
                    if (miniDesc.Traits != null)
                    {
                        foreach (TraitNames traitName in miniDesc.Traits)
                        {
                            Trait trait = TraitManager.GetTraitFromDictionary(traitName);
                            if (trait == null)
                            {
                                continue;
                            }

                            if (trait.IsReward)
                            {
                                continue;
                            }

                            traits += Common.NewLine + trait.TraitName(me.IsFemale);
                            traitCount++;
                        }
                    }
                }

                if (traitCount > 10)
                {
                    msg += Common.Localize("Status:TraitsOverTen", me.IsFemale, new object[] { traitCount });
                }
                else if (traitCount > 0)
                {
                    msg += Common.Localize("Status:Traits", me.IsFemale, new object[] { traits });
                }
            }
            catch (Exception e)
            {
                Common.Exception(me.FullName, e);

                msg += Common.NewLine + "END OF LINE";
            }

            return(msg.ToString());
        }
Exemple #18
0
        protected override OptionResult Run(GameHitParameters <GameObject> parameters)
        {
            Dictionary <ulong, List <IMiniSimDescription> > sims = SimListing.AllSims <IMiniSimDescription>(null, true);

            if ((sims == null) || (sims.Count == 0))
            {
                return(OptionResult.Failure);
            }

            List <IMiniSimDescription> dead = new List <IMiniSimDescription>();

            foreach (List <IMiniSimDescription> miniSims in sims.Values)
            {
                foreach (IMiniSimDescription miniSim in miniSims)
                {
                    SimDescription sim = miniSim as SimDescription;
                    if (sim == null)
                    {
                        continue;
                    }

                    if ((!sim.IsDead) && (!sim.IsGhost) && (sim.Household != null))
                    {
                        continue;
                    }

                    if (sim.IsPlayableGhost)
                    {
                        continue;
                    }

                    Urnstone urnstone = Sims3.Gameplay.Objects.Urnstone.FindGhostsGrave(sim);
                    if (urnstone != null)
                    {
                        if ((urnstone.InInventory) || (urnstone.InWorld))
                        {
                            continue;
                        }
                    }

                    dead.Add(sim);
                }
            }

            int count = 0;

            if (dead.Count > 0)
            {
                if (!AcceptCancelDialog.Show(Common.Localize("ReconstituteTheDead:Prompt", false, new object[] { dead.Count })))
                {
                    return(OptionResult.Failure);
                }

                foreach (SimDescription sim in dead)
                {
                    if (Urnstones.CreateGrave(sim, false) != null)
                    {
                        count++;
                    }
                }
            }

            SimpleMessageDialog.Show(Name, Common.Localize("ReconstituteTheDead:Success", false, new object[] { count }));
            return(OptionResult.SuccessClose);
        }