Exemple #1
0
        public void Create_CylinderMesh_AssetCreated()
        {
            // Force runtime mode to set testing package root
            RuntimeUrdf.runtimeModeEnabled = true;
            UrdfAssetPathHandler.SetPackageRoot("Assets/Tests/Runtime/GeometryTests");
            RuntimeUrdf.runtimeModeEnabled = false;
            var parent = new GameObject("Parent").transform;

            UrdfGeometryCollision.Create(parent, GeometryTypes.Cylinder);

            // Verify Cylinder created in Hierarchy
            var createdCylinder = parent.Find("Cylinder").gameObject;

            Assert.IsTrue(createdCylinder.activeInHierarchy);
            Assert.IsNotNull(createdCylinder.GetComponent <MeshCollider>());

            // Check for standard values on collider
            Assert.AreEqual(1864, createdCylinder.GetComponent <MeshCollider>().sharedMesh.vertexCount);
            Assert.IsTrue(Vector3.Distance(Vector3.zero, createdCylinder.GetComponent <MeshCollider>().sharedMesh.bounds.center) < centerDelta);
            Assert.IsTrue(Vector3.Distance(new Vector3(0.5f, 1f, 0.5f), createdCylinder.GetComponent <MeshCollider>().sharedMesh.bounds.extents) < scaleDelta);
            // Verify Cylinder created in Assets
            Assert.IsNotNull(RuntimeUrdf.AssetDatabase_FindAssets("Cylinder t:mesh", new string[] { "Assets/Tests/Runtime/GeometryTests" }));

            AssetDatabase.DeleteAsset("Assets/Tests/Runtime/GeometryTests/Cylinder.asset");
            Object.DestroyImmediate(parent.gameObject);
        }
Exemple #2
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        public void Create_Mesh_UnityPrimitive()
        {
            var parent = new GameObject("Parent").transform;

            UrdfGeometryCollision.Create(parent, GeometryTypes.Mesh);

            // Verify geometry created in Hierarchy
            var mesh = parent.Find("Mesh").gameObject;

            Assert.IsTrue(mesh.activeInHierarchy);
            Assert.IsNotNull(mesh.GetComponent <MeshCollider>());
            Assert.AreEqual(new Bounds(Vector3.zero, Vector3.zero), mesh.GetComponent <MeshCollider>().bounds);

            Object.DestroyImmediate(parent.gameObject);
        }
Exemple #3
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        public void Create_Sphere_UnityPrimitive()
        {
            var parent = new GameObject("Parent").transform;

            UrdfGeometryCollision.Create(parent, GeometryTypes.Sphere);

            // Verify geometry created in Hierarchy
            var sphere = parent.Find("Sphere").gameObject;

            Assert.IsTrue(sphere.activeInHierarchy);
            Assert.IsNotNull(sphere.GetComponent <SphereCollider>());
            Assert.AreEqual(new Bounds(Vector3.zero, Vector3.one), sphere.GetComponent <SphereCollider>().bounds);

            Object.DestroyImmediate(parent.gameObject);
        }
Exemple #4
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        public void ExportGeometryData_Sphere_DefaultGeometry()
        {
            var parent = new GameObject("Parent").transform;

            UrdfGeometryCollision.Create(parent, GeometryTypes.Sphere);
            var t      = parent.Find("Sphere");
            var export = UrdfGeometry.ExportGeometryData(GeometryTypes.Sphere, t);

            Assert.IsNotNull(export);
            Assert.AreEqual(0.5, export.sphere.radius);
            Assert.AreEqual(typeof(Sphere), export.sphere.GetType());
            Assert.IsNull(export.box);
            Assert.IsNull(export.cylinder);
            Assert.IsNull(export.mesh);

            Object.DestroyImmediate(parent.gameObject);
        }
Exemple #5
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        public void ExportGeometryData_Box_DefaultGeometry()
        {
            var parent = new GameObject("Parent").transform;

            UrdfGeometryCollision.Create(parent, GeometryTypes.Box);
            var t      = parent.Find("Box");
            var export = UrdfGeometry.ExportGeometryData(GeometryTypes.Box, t);

            Assert.IsNotNull(export);
            Assert.AreEqual(new double[] { 1, 1, 1 }, export.box.size);
            Assert.AreEqual(typeof(Box), export.box.GetType());
            Assert.IsNull(export.cylinder);
            Assert.IsNull(export.sphere);
            Assert.IsNull(export.mesh);

            Object.DestroyImmediate(parent.gameObject);
        }
Exemple #6
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        public void ExportGeometryData_Cylinder_DefaultGeometry()
        {
            // Force runtime mode to avoid creating asset file
            RuntimeUrdf.runtimeModeEnabled = true;
            var parent = new GameObject("Parent").transform;

            UrdfGeometryCollision.Create(parent, GeometryTypes.Cylinder);

            var t      = parent.Find("Cylinder");
            var export = UrdfGeometry.ExportGeometryData(GeometryTypes.Cylinder, t);

            Assert.IsNotNull(export);
            Assert.AreEqual(0.5, export.cylinder.radius);
            Assert.AreEqual(2, export.cylinder.length);
            Assert.AreEqual(typeof(Cylinder), export.cylinder.GetType());
            Assert.IsNull(export.box);
            Assert.IsNull(export.sphere);
            Assert.IsNull(export.mesh);

            Object.DestroyImmediate(parent.gameObject);
        }