Exemple #1
0
    //Applies purchased upgrade
    public void ValueAdd(UpgradeManager.UpgradeTypes type, float value, float valueTier)
    {
        if (type == UpgradeManager.UpgradeTypes.MPC)
        {
            if (mpcTier == valueTier)
            {
                mpc += value;
            }
            else if (mpcTier < valueTier)
            {
                mpc += value * Mathf.Pow(1000, valueTier - mpcTier);
            }
            else
            {
                mpc += value / Mathf.Pow(1000, mpcTier - valueTier);
            }
        }

        if (type == UpgradeManager.UpgradeTypes.MPS)
        {
            if (mpsTier == valueTier)
            {
                mps += value;
            }
            else if (mpsTier < valueTier)
            {
                mps += value * Mathf.Pow(1000, valueTier - mpsTier);
            }
            else
            {
                mps += value / Mathf.Pow(1000, mpsTier - valueTier);
            }
        }
    }
Exemple #2
0
 //Removes money when an upgrade is purchased
 public void OnUpgrade(float costTier, float cost, UpgradeManager.UpgradeTypes type, float valueTier, float value)
 {
     if (moneyTier >= costTier)
     {
         if (moneyTier == costTier)
         {
             if (money >= cost)
             {
                 money -= cost;
                 ValueAdd(type, value, valueTier);
             }
         }
         else
         {
             money -= cost / Mathf.Pow(1000, moneyTier - costTier);
             ValueAdd(type, value, valueTier);
         }
     }
 }