void SetOnClickListener()
 {
     GetComponent <Button>().onClick.AddListener(delegate
     {
         if (UpgradeInfos.EnoughCoinsForUpgrade(upgradeType))
         {
             GameManager.refrence.coinsInfo.ReduceCoins(UpgradeSlotGUI.UpgradeInfos.GetUpgradeCost(upgradeType));
             UpgradeInfos.Upgrade(upgradeType);
             AudioManager.refrence.PlaySound(AudioManager.E_AUDIO.CASH);
             //if max lvl reached disable button
             DisableSlot();
         }
     });
 }