public void UpgradeTap() { if (coins < tapUpgrader.Cost) { return; } coins -= tapUpgrader.Cost; tapUpgrader.Upgrade(); }
public void UpgradeProduction() { if (coins < productionUpgrader.Cost) { return; } coins -= productionUpgrader.Cost; productionUpgrader.Upgrade(); }
public void UpgradeTurboProduction() { if (coins < turboProductionUpgrader.Cost) { return; } coins -= turboProductionUpgrader.Cost; turboProductionUpgrader.Upgrade(); productionUpgrader.Power = 1 + (turboProductionUpgrader.Power * turboProductionUpgrader.Level); }
public void UpgradeTurboTap() { if (coins < turboTapUpgrader.Cost) { return; } coins -= turboTapUpgrader.Cost; turboTapUpgrader.Upgrade(); tapUpgrader.Power = 1 + (turboTapUpgrader.Power * turboTapUpgrader.Level); }