protected override void Awake() { base.Awake(); Range = 17f; Damage = 100; UpgradeCosts = new List <int> { 400, 700, 1000 }; UpgradeScaleChanges = new List <Vector3> { new Vector3(0.1f, 0.1f, 0.1f), new Vector3(0.2f, 0.2f, 0.2f), new Vector3(0.35f, 0.35f, 0.35f) }; upgradeBoost = new UpgradeBoost(15, 15, 15); SellCosts = new List <int> { 100, 200, 260, 345 }; BugTag = "Enemy"; RotationSpeed = 9f; FireRate = 1f; }
protected override void Awake() { base.Awake(); Range = 10f; Damage = 10; UpgradeCosts = new List <int> { 100, 300, 400 }; UpgradeScaleChanges = new List <Vector3> { new Vector3(0.1f, 0.1f, 0.1f), new Vector3(0.2f, 0.2f, 0.2f), new Vector3(0.35f, 0.35f, 0.35f) }; upgradeBoost = new UpgradeBoost(10, 10, 10); SellCosts = new List <int> { 50, 100, 300, 550 }; slowDown = new SlowDown(5, 0.5f); BugTag = "Enemy"; RotationSpeed = 5f; FireRate = 0.5f; }