/// <summary> /// Adds a handler for the PreviewAxisChanged attached event to the specified element. /// </summary> /// <param name="element">The element to which to add the handler.</param> /// <param name="handler">The handler to add to the specified element.</param> public static void AddPreviewAxisChangedHandler(DependencyObject element, UpfGamePadAxisChangedEventHandler handler) { Contract.Require(element, "element"); Contract.Require(handler, "handler"); IInputElementHelper.AddHandler(element, PreviewAxisChangedEvent, handler); }
/// <summary> /// Removes a handler for the <see cref="E:Ultraviolet.Presentation.Input.GamePad.PreviewAxisDown"/> /// attached event from the specified element. /// </summary> /// <param name="element">The element from which to remove the handler.</param> /// <param name="handler">The handler to remove from the specified element.</param> public static void RemovePreviewAxisDownHandler(DependencyObject element, UpfGamePadAxisChangedEventHandler handler) { Contract.Require(element, nameof(element)); Contract.Require(handler, nameof(handler)); IInputElementHelper.RemoveHandler(element, PreviewAxisDownEvent, handler); }
/// <summary> /// Adds a handler for the <see cref="E:Ultraviolet.Presentation.Input.GamePad.ButtonUp"/> /// attached event to the specified element. /// </summary> /// <param name="element">The element to which to add the handler.</param> /// <param name="handler">The handler to add to the specified element.</param> public static void AddButtonUpHandler(DependencyObject element, UpfGamePadAxisChangedEventHandler handler) { Contract.Require(element, nameof(element)); Contract.Require(handler, nameof(handler)); IInputElementHelper.AddHandler(element, ButtonUpEvent, handler); }
/// <summary> /// Removes a handler for the <see cref="E:TwistedLogik.Ultraviolet.UI.Presentation.Input.GamePad.PreviewAxisUp"/> /// attached event from the specified element. /// </summary> /// <param name="element">The element from which to remove the handler.</param> /// <param name="handler">The handler to remove from the specified element.</param> public static void RemovePreviewAxisUpHandler(DependencyObject element, UpfGamePadAxisChangedEventHandler handler) { Contract.Require(element, nameof(element)); Contract.Require(handler, nameof(handler)); IInputElementHelper.RemoveHandler(element, PreviewAxisUpEvent, handler); }
/// <summary> /// Adds a handler for the <see cref="E:TwistedLogik.Ultraviolet.UI.Presentation.Input.GamePad.PreviewButtonDown"/> /// attached event to the specified element. /// </summary> /// <param name="element">The element to which to add the handler.</param> /// <param name="handler">The handler to add to the specified element.</param> public static void AddPreviewButtonDownHandler(DependencyObject element, UpfGamePadAxisChangedEventHandler handler) { Contract.Require(element, nameof(element)); Contract.Require(handler, nameof(handler)); IInputElementHelper.AddHandler(element, PreviewButtonDownEvent, handler); }