// Use this for initialization void Start() { _imageRect = HueWheel.GetComponent <RectTransform>(); _SVimageRect = SVImage.GetComponent <RectTransform>(); _resultColor = Color.red; UpdateSVTexture(Color.red); UpdateValues.SetValues(Color.red); UpdateCursor(new Vector3(HueWheel.sprite.texture.width, HueWheel.sprite.texture.height / 2)); }
public void SetColor(Color color) { UpdateSVTexture(color); updateValues.SetValues(color); }