private void UpdateGame() { GameManager.score = occupiedTiles.Count; GameManager.moves -= 1; GameManager.Instance.CheckGame(); uI.UpdateTexts(); if (GameManager.state != GameManager.State.Playing) { uI.GameOver(); } }
private void UpdateGame() { GameManager.score = occupiedTiles.Count; GameManager.moves -= 1; GameManager.Instance.CheckGame(); uI.UpdateTexts(); if (GameManager.state != GameManager.State.Playing) { uI.GameOver(); } }