Exemple #1
0
    // public string m_StatusText = "XD" ;

    // Use this for initialization
    void Start()
    {
        pLevelGeneratorPtr = this.gameObject.GetComponent <LevelGeneratorStatic>();
        if (null == pLevelGeneratorPtr)
        {
        }

        pUpdateTrainPtr = this.gameObject.GetComponent <UpdateTrain>();
        if (null == pUpdateTrainPtr)
        {
        }

        pUpdateStaionPtr = this.gameObject.GetComponent <UpdateStation>();
        if (null == pUpdateStaionPtr)
        {
        }

        m_EditorRect = new Rect(0, 0,
                                m_DisplayEditorWindowWidth,
                                m_DisplayEditorWindowHeight);
    }
    // public string m_StatusText = "XD" ;
    // Use this for initialization
    void Start()
    {
        pLevelGeneratorPtr = this.gameObject.GetComponent<LevelGeneratorStatic>() ;
        if( null == pLevelGeneratorPtr )
        {

        }

        pUpdateTrainPtr = this.gameObject.GetComponent<UpdateTrain>() ;
        if( null == pUpdateTrainPtr )
        {

        }

        pUpdateStaionPtr = this.gameObject.GetComponent<UpdateStation>() ;
        if( null == pUpdateStaionPtr )
        {

        }

        m_EditorRect = new Rect( 0 , 0 ,
            m_DisplayEditorWindowWidth ,
            m_DisplayEditorWindowHeight ) ;
    }