Exemple #1
0
 /// <summary>
 ///     Registers a mod handler function that will be called on every Update.
 /// </summary>
 /// <param name="modName">Mod Name.</param>
 /// <param name="handlerFunction">Handler function.</param>
 public bool RegisterUpdateModHandler(string modName, MessageCallback handlerFunction)
 {
     lock (EventLock)
     {
         if (RegisteredUpdateMods.ContainsKey(modName))
         {
             Debug.Log($"[LMP]: Failed to register Update mod handler for {modName}, mod already registered");
             return(false);
         }
         Debug.Log($"[LMP]: Registered Update mod handler for {modName}");
         RegisteredUpdateMods.Add(modName, handlerFunction);
         UpdateQueue.Add(modName, new ConcurrentQueue <byte[]>());
     }
     return(true);
 }
        public void RequestUpdate(TextAreaUpdate update)
        {
            if (UpdateQueue.Count == 1 && UpdateQueue[0].TextAreaUpdateType == TextAreaUpdateType.WholeTextArea)
            {
                // if we're going to update the whole text area, we don't need to store detail updates
                return;
            }

            if (update.TextAreaUpdateType == TextAreaUpdateType.WholeTextArea)
            {
                // if we're going to update the whole text area, we don't need to store detail updates
                UpdateQueue.Clear();
            }

            UpdateQueue.Add(update);
        }
Exemple #3
0
        /// <summary>
        /// Adds update information about an entity to the update queue after having received an attributeChanged event
        /// </summary>
        /// <param name="sender">Entity that invoked the attribute change event</param>
        /// <param name="e">Event Arguments</param>
        private void AddEntityUpdateToQueue(Object sender, ChangedAttributeEventArgs e)
        {
            bool gotLock = false;

            try
            {
                QueueLock.Enter(ref gotLock);
                UpdateQueue.Add(CreateUpdateInfoFromEventArgs((Entity)sender, e));
            }
            finally
            {
                if (gotLock)
                {
                    QueueLock.Exit();
                }
            }
        }