void OnGameSessionUpdate(UpdateGameSession updateGameSession) { // When a game session is updated (e.g. by FlexMatch backfill), GameLiftsends a request to the game // server containing the updated game session object. The game server can then examine the provided // matchmakerData and handle new incoming players appropriately. // updateReason is the reason this update is being supplied. Debug.Log("updateGameSession"); }
private void OnUpdateGameSession(UpdateGameSession updateGameSession) { Debug.Log("server game session updated: " + updateGameSession.GameSession.GameSessionId); }