/**
         * Creates and sends the map update message type
         * @param str the string that will be udpdated to players text
         * @param player the player to send the update message to
         */
        static void SendUpdateMessage(String str, Player player)
        {
            UpdateChat UC = new UpdateChat();

            UC.message = str;
            MemoryStream stream = UC.WriteData(player.Salt);

            player.Socket.Send(stream.ToArray());
        }