/// <summary> /// Callback to draw gizmos only if the object is selected. /// </summary> void OnDrawGizmosSelected() { Gizmos.color = Color.yellow; Right.DrawRayGizmos(); Gizmos.color = Color.blue; Left.DrawRayGizmos(); Gizmos.color = Color.green; Up.DrawRayGizmos(); Gizmos.color = Color.red; Down.DrawRayGizmos(); //Vector2 center = transform.TransformPoint(boxCollider2D.offset); //Down.GetWorldDirectionValue(center, Vector2.zero); }