Exemple #1
0
        private void Events_OnZombieDamaging(Zombie nativeZombie, ref ushort damageAmount, ref Vector3 ragdoll,
                                             ref ERagdollEffect ragdollEffect, ref bool trackKill,
                                             ref bool dropLoot, ref EZombieStunOverride stunOverride, out bool cancel)
        {
            UnturnedZombie zombie = new UnturnedZombie(nativeZombie);

            UnturnedZombieDamagingEvent @event;

            if (damageAmount >= zombie.Health)
            {
                @event = new UnturnedZombieDyingEvent(zombie, damageAmount, ragdoll, ragdollEffect, trackKill, dropLoot,
                                                      stunOverride);
            }
            else
            {
                @event = new UnturnedZombieDamagingEvent(zombie, damageAmount, ragdoll, ragdollEffect, trackKill,
                                                         dropLoot, stunOverride);
            }

            Emit(@event);

            damageAmount  = @event.DamageAmount;
            ragdoll       = @event.Ragdoll;
            ragdollEffect = @event.RagdollEffect;
            trackKill     = @event.TrackKill;
            dropLoot      = @event.DropLoot;
            stunOverride  = @event.StunOverride;
            cancel        = @event.IsCancelled;
        }
Exemple #2
0
 private void OnZombieAlert(UnturnedZombie zombie, ref UnturnedPlayer player, ref bool cancel)
 {
     if (player.Metadata.ContainsKey("Vanish"))
     {
         cancel = true;
     }
 }
Exemple #3
0
 public UnturnedZombieDyingEvent(UnturnedZombie zombie, UnturnedPlayer?player, ushort damageAmount,
                                 Vector3 ragdoll, ERagdollEffect ragdollEffect, EZombieStunOverride stunOverride)
     : base(zombie, player, damageAmount, ragdoll, ragdollEffect, stunOverride)
 {
 }
Exemple #4
0
 public UnturnedZombieDyingEvent(UnturnedZombie zombie, ushort damageAmount, Vector3 ragdoll, ERagdollEffect ragdollEffect, bool trackKill, bool dropLoot, EZombieStunOverride stunOverride) : base(zombie, damageAmount, ragdoll, ragdollEffect, trackKill, dropLoot, stunOverride)
 {
 }