Exemple #1
0
        private void InstallXcodePlugin(string buildToolsDir)
        {
            string path = this.PluginSourcePath(buildToolsDir);
            string str2 = Unsupported.ResolveSymlinks(kXcodePluginDestination);
            bool   flag = Directory.Exists(kXcodePluginDestination);

            try
            {
                if (flag && !string.Equals(Path.GetFullPath(str2), Path.GetFullPath(path), StringComparison.InvariantCultureIgnoreCase))
                {
                    this.Log("Plugin points to wrong location. Removing.", new object[0]);
                    Directory.Delete(kXcodePluginDestination);
                    flag = false;
                }
                if (!flag)
                {
                    Directory.CreateDirectory(Path.GetDirectoryName(kXcodePluginDestination));
                    Utils.SymlinkFileAbsolute(path, kXcodePluginDestination);
                    XCodeUtils.TerminateXCode();
                }
            }
            catch (Exception exception)
            {
                object[] param = new object[] { exception };
                this.Log("{0}", param);
                UnityEngine.Debug.LogWarning("Could not install the Unity Xcode plugin. Automatic Build & Run won't be supported");
            }
        }