void Start() { // SINS UpdateSinPointsText(); // TREE unspentSkillpointCheck = new UnspentSkillpointCheck(); DisplaySinTreeSkill(0); UpdateSinTree(); Debug.Log("Level " + activeSinTreeSkill.skillLV); Debug.Log("Cost " + activeSinTreeSkill.skillCost); }
private void InitializeVariables() { unspentSkillPointCheck = new UnspentSkillpointCheck(); lastKnownPlayerLevel = PlayerData.current.currentLevel; }