// Simple grassfire to calculate shortest distance along path to target position for every position.
    // - i.e. breadth-first expansion from target position.
    static void CalculateShortestWalkableDistancesToTarget(int rowCount, int colCount, byte *gridWalls, CartesianGridCoordinates targetPosition, NativeArray <int> targetDistances)
    {
        var cellCount = rowCount * colCount;
        var closed    = new UnsafeBitArray(cellCount, Allocator.Temp, NativeArrayOptions.ClearMemory);
        var pending   = new UnsafeBitArray(cellCount, Allocator.Temp, NativeArrayOptions.ClearMemory);
        var open      = new UnsafeRingQueue <int>(cellCount, Allocator.Temp);

        var targetCellIndex = (targetPosition.y * colCount) + targetPosition.x;
        var cellIndexNorth  = targetCellIndex + colCount;
        var cellIndexSouth  = targetCellIndex - colCount;
        var cellIndexWest   = targetCellIndex - 1;
        var cellIndexEast   = targetCellIndex + 1;

        for (int i = 0; i < targetDistances.Length; i++)
        {
            targetDistances[i] = -1;
        }
        targetDistances[targetCellIndex] = 0;

        pending.Set(targetCellIndex, true);
        closed.Set(targetCellIndex, true);

        var validDirections = CartesianGridMovement.ValidDirections(targetPosition, rowCount, colCount, gridWalls);
        var validNorth      = ((validDirections & (byte)CartesianGridDirectionBit.North) != 0);
        var validSouth      = ((validDirections & (byte)CartesianGridDirectionBit.South) != 0);
        var validWest       = ((validDirections & (byte)CartesianGridDirectionBit.West) != 0);
        var validEast       = ((validDirections & (byte)CartesianGridDirectionBit.East) != 0);

        if (validNorth)
        {
            open.Enqueue(cellIndexNorth);
            pending.Set(cellIndexNorth, true);
        }

        if (validSouth)
        {
            open.Enqueue(cellIndexSouth);
            pending.Set(cellIndexSouth, true);
        }

        if (validWest)
        {
            open.Enqueue(cellIndexWest);
            pending.Set(cellIndexWest, true);
        }

        if (validEast)
        {
            open.Enqueue(cellIndexEast);
            pending.Set(cellIndexEast, true);
        }

        CalculateShortestWalkableDistancesToTargetInner(rowCount, colCount, gridWalls, targetDistances, pending, closed, open);

        closed.Dispose();
        pending.Dispose();
        open.Dispose();
    }
Exemple #2
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    private void Start()
    {
        //module.Init();
        //var replace = module.Replace("金三胖3r3r");
        //Debug.Log(replace);
        //this.TestCollectionHelp();
        var bitArray = new UnsafeBitArray(129, Allocator.Temp);

        bitArray.Set(0, true);
        bitArray.Set(1, true);
        bitArray.Set(5, true);
        Debug.Log("Length:" + bitArray.Length);
        for (int i = 0; i < bitArray.Length; i++)
        {
            var value = bitArray.GetBits(i);
            Debug.Log("index:" + i);
            var value2 = bitArray.TestAll(i);
            Debug.Log(value2);
        }
    }
Exemple #3
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 public void UnsafeBitArray_FindLastUnsetBit([NUnit.Framework.Range(1, 64)] int numBits)
 {
     using (var bits = new UnsafeBitArray(numBits, Allocator.Persistent))
     {
         // Set all bits to one then unset a single bit to find.
         for (int i = 0; i < numBits; ++i)
         {
             bits.SetBits(0, true, numBits);
             bits.Set(i, false);
             Assert.AreEqual(i, bits.Find(0, 1));
         }
     }
 }
Exemple #4
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    public void UnsafeBitArray_Get_Set()
    {
        var numBits = 256;

        var test = new UnsafeBitArray(numBits, Allocator.Persistent, NativeArrayOptions.ClearMemory);

        Assert.False(test.IsSet(123));
        test.Set(123, true);
        Assert.True(test.IsSet(123));

        Assert.False(test.TestAll(0, numBits));
        Assert.False(test.TestNone(0, numBits));
        Assert.True(test.TestAny(0, numBits));
        Assert.AreEqual(1, test.CountBits(0, numBits));

        Assert.False(test.TestAll(0, 122));
        Assert.True(test.TestNone(0, 122));
        Assert.False(test.TestAny(0, 122));

        test.Clear();
        Assert.False(test.IsSet(123));
        Assert.AreEqual(0, test.CountBits(0, numBits));

        test.SetBits(40, true, 4);
        Assert.AreEqual(4, test.CountBits(0, numBits));

        test.SetBits(0, true, numBits);
        Assert.False(test.TestNone(0, numBits));
        Assert.True(test.TestAll(0, numBits));

        test.SetBits(0, false, numBits);
        Assert.True(test.TestNone(0, numBits));
        Assert.False(test.TestAll(0, numBits));

        test.SetBits(123, true, 7);
        Assert.True(test.TestAll(123, 7));

        test.Dispose();
    }
Exemple #5
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 /// <summary>
 /// Set single bit to desired boolean value.
 /// </summary>
 /// <param name="pos">Position in bit array.</param>
 /// <param name="value">Value of bits to set.</param>
 public void Set(int pos, bool value)
 {
     CheckWrite();
     m_BitArray.Set(pos, value);
 }
Exemple #6
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        public void CheckInternalConsistency(object[] managedComponentData)
        {
            Assert.IsTrue(ManagedChangesTracker.Empty);
            var managedComponentIndices = new UnsafeBitArray(m_ManagedComponentIndex, Allocator.Temp);

            Assert.IsTrue(managedComponentData.Length >= m_ManagedComponentIndex);
            for (int i = m_ManagedComponentIndex; i < managedComponentData.Length; ++i)
            {
                Assert.IsNull(managedComponentData[i]);
            }

            // Iterate by archetype
            var entityCountByArchetype = 0;

            for (var i = 0; i < m_Archetypes.Length; ++i)
            {
                var archetype        = m_Archetypes.Ptr[i];
                int managedTypeBegin = archetype->FirstManagedComponent;
                int managedTypeEnd   = archetype->ManagedComponentsEnd;

                var countInArchetype = 0;
                for (var j = 0; j < archetype->Chunks.Count; ++j)
                {
                    var chunk = archetype->Chunks.p[j];
                    Assert.IsTrue(chunk->Archetype == archetype);
                    Assert.IsTrue(chunk->Capacity >= chunk->Count);
                    Assert.AreEqual(chunk->Count, archetype->Chunks.GetChunkEntityCount(j));

                    var chunkEntities = (Entity *)chunk->Buffer;
                    AssertEntitiesExist(chunkEntities, chunk->Count);

                    if (!chunk->Locked)
                    {
                        if (chunk->Count < chunk->Capacity)
                        {
                            if (archetype->NumSharedComponents == 0)
                            {
                                Assert.IsTrue(chunk->ListWithEmptySlotsIndex >= 0 && chunk->ListWithEmptySlotsIndex <
                                              archetype->ChunksWithEmptySlots.Length);
                                Assert.IsTrue(
                                    chunk == archetype->ChunksWithEmptySlots.Ptr[chunk->ListWithEmptySlotsIndex]);
                            }
                            else
                            {
                                Assert.IsTrue(archetype->FreeChunksBySharedComponents.Contains(chunk));
                            }
                        }
                    }

                    countInArchetype += chunk->Count;

                    if (chunk->Archetype->HasChunkHeader) // Chunk entities with chunk components are not supported
                    {
                        Assert.IsFalse(chunk->Archetype->HasChunkComponents);
                    }

                    Assert.AreEqual(chunk->Archetype->HasChunkComponents, chunk->metaChunkEntity != Entity.Null);
                    if (chunk->metaChunkEntity != Entity.Null)
                    {
                        var chunkHeaderTypeIndex = TypeManager.GetTypeIndex <ChunkHeader>();
                        AssertEntitiesExist(&chunk->metaChunkEntity, 1);
                        AssertEntityHasComponent(chunk->metaChunkEntity, chunkHeaderTypeIndex);
                        var chunkHeader =
                            *(ChunkHeader *)GetComponentDataWithTypeRO(chunk->metaChunkEntity,
                                                                       chunkHeaderTypeIndex);
                        Assert.IsTrue(chunk == chunkHeader.ArchetypeChunk.m_Chunk);
                        var metaChunk = GetChunk(chunk->metaChunkEntity);
                        Assert.IsTrue(metaChunk->Archetype == chunk->Archetype->MetaChunkArchetype);
                    }

                    for (int iType = managedTypeBegin; iType < managedTypeEnd; ++iType)
                    {
                        var managedIndicesInChunk = (int *)(chunk->Buffer + archetype->Offsets[iType]);
                        for (int ie = 0; ie < chunk->Count; ++ie)
                        {
                            var index = managedIndicesInChunk[ie];
                            if (index == 0)
                            {
                                continue;
                            }

                            Assert.IsTrue(index < m_ManagedComponentIndex, "Managed component index in chunk is out of range.");
                            Assert.IsFalse(managedComponentIndices.IsSet(index), "Managed component index is used multiple times.");
                            managedComponentIndices.Set(index, true);
                        }
                    }
                }

                Assert.AreEqual(countInArchetype, archetype->EntityCount);

                entityCountByArchetype += countInArchetype;
            }

            for (int i = 0; i < m_ManagedComponentIndex; ++i)
            {
                Assert.AreEqual(managedComponentData[i] != null, managedComponentIndices.IsSet(i));
            }

            var freeManagedIndices = (int *)m_ManagedComponentFreeIndex.Ptr;
            var freeManagedCount   = m_ManagedComponentFreeIndex.Length / sizeof(int);

            for (int i = 0; i < freeManagedCount; ++i)
            {
                var index = freeManagedIndices[i];
                Assert.IsTrue(0 < index && index < m_ManagedComponentIndex, "Managed component index in free list is out of range.");
                Assert.IsFalse(managedComponentIndices.IsSet(index), "Managed component was marked as free but is used in chunk.");
                managedComponentIndices.Set(index, true);
            }

            Assert.IsTrue(m_ManagedComponentIndex - 1 == 0 || managedComponentIndices.TestAll(1, m_ManagedComponentIndex - 1), "Managed component index has leaked.");
            managedComponentIndices.Dispose();

            // Iterate by free list
            Assert.IsTrue(m_EntityInChunkByEntity[m_NextFreeEntityIndex].Chunk == null);

            var entityCountByFreeList = EntitiesCapacity;
            int freeIndex             = m_NextFreeEntityIndex;

            while (freeIndex != -1)
            {
                Assert.IsTrue(m_EntityInChunkByEntity[freeIndex].Chunk == null);
                Assert.IsTrue(freeIndex < EntitiesCapacity);

                freeIndex = m_EntityInChunkByEntity[freeIndex].IndexInChunk;

                entityCountByFreeList--;
            }

            // iterate by entities
            var entityCountByEntities = 0;
            var entityType            = TypeManager.GetTypeIndex <Entity>();

            for (var i = 0; i != EntitiesCapacity; i++)
            {
                var chunk = m_EntityInChunkByEntity[i].Chunk;
                if (chunk == null)
                {
                    continue;
                }

                entityCountByEntities++;
                var archetype = m_ArchetypeByEntity[i];
                Assert.AreEqual((IntPtr)archetype, (IntPtr)chunk->Archetype);
                Assert.AreEqual(entityType, archetype->Types[0].TypeIndex);
                Assert.IsTrue(m_EntityInChunkByEntity[i].IndexInChunk < m_EntityInChunkByEntity[i].Chunk->Count);
                var entity = *(Entity *)ChunkDataUtility.GetComponentDataRO(m_EntityInChunkByEntity[i].Chunk,
                                                                            m_EntityInChunkByEntity[i].IndexInChunk, 0);
                Assert.AreEqual(i, entity.Index);
                Assert.AreEqual(m_VersionByEntity[i], entity.Version);

                Assert.IsTrue(Exists(entity));
            }


            Assert.AreEqual(entityCountByEntities, entityCountByArchetype);

            // Enabling this fails SerializeEntitiesWorksWithBlobAssetReferences.
            // There is some special entity 0 usage in the serialization code.

            // @TODO: Review with simon looks like a potential leak?
            //Assert.AreEqual(entityCountByEntities, entityCountByFreeList);
        }
Exemple #7
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    // Simple grassfire to calculate shortest distance along path to target position for every position.
    // - i.e. breadth-first expansion from target position.
    static void CalculateShortestWalkableDistancesToTarget(NativeArray <int> targetDistances, int rowCount, byte *gridWalls, CartesianGridCoordinates targetPosition, CartesianGridOnCubeFace cubeFace, float4x4 *faceLocalToLocal)
    {
        var cellCount = rowCount * rowCount;
        var closed    = new UnsafeBitArray(6 * cellCount, Allocator.Temp, NativeArrayOptions.ClearMemory);
        var pending   = new UnsafeBitArray(6 * cellCount, Allocator.Temp, NativeArrayOptions.ClearMemory);
        var open      = new UnsafeRingQueue <int>(6 * cellCount, Allocator.Temp);

        var faceIndex           = cubeFace.Value;
        var faceTargetCellIndex = (targetPosition.y * rowCount) + targetPosition.x;

        for (int i = 0; i < targetDistances.Length; i++)
        {
            targetDistances[i] = -1;
        }

        var targetCellIndex = (faceIndex * cellCount) + faceTargetCellIndex;

        targetDistances[targetCellIndex] = 0;

        pending.Set(targetCellIndex, true);
        closed.Set(targetCellIndex, true);

        var cellIndexNorth = CartesianGridOnCubeUtility.CellIndexNorth(targetCellIndex, rowCount, faceLocalToLocal);
        var cellIndexSouth = CartesianGridOnCubeUtility.CellIndexSouth(targetCellIndex, rowCount, faceLocalToLocal);
        var cellIndexWest  = CartesianGridOnCubeUtility.CellIndexWest(targetCellIndex, rowCount, faceLocalToLocal);
        var cellIndexEast  = CartesianGridOnCubeUtility.CellIndexEast(targetCellIndex, rowCount, faceLocalToLocal);

        var rowStride           = (rowCount + 1) / 2;
        var faceStride          = rowCount * rowStride;
        var faceGridWallsOffset = faceIndex * faceStride;

        var validDirections = CartesianGridMovement.ValidDirections(targetPosition, rowCount, rowCount, gridWalls + faceGridWallsOffset);
        var validNorth      = ((validDirections & (byte)CartesianGridDirectionBit.North) != 0);
        var validSouth      = ((validDirections & (byte)CartesianGridDirectionBit.South) != 0);
        var validWest       = ((validDirections & (byte)CartesianGridDirectionBit.West) != 0);
        var validEast       = ((validDirections & (byte)CartesianGridDirectionBit.East) != 0);

        if (validNorth)
        {
            open.Enqueue(cellIndexNorth);
            pending.Set(cellIndexNorth, true);
        }

        if (validSouth)
        {
            open.Enqueue(cellIndexSouth);
            pending.Set(cellIndexSouth, true);
        }

        if (validWest)
        {
            open.Enqueue(cellIndexWest);
            pending.Set(cellIndexWest, true);
        }

        if (validEast)
        {
            open.Enqueue(cellIndexEast);
            pending.Set(cellIndexEast, true);
        }

        CalculateShortestWalkableDistancesToTargetInner(targetDistances, rowCount, gridWalls, faceLocalToLocal, pending, closed, open);

        closed.Dispose();
        pending.Dispose();
        open.Dispose();
    }
Exemple #8
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    static void CalculateShortestWalkableDistancesToTargetInner(NativeArray <int> targetDistances, int rowCount, byte *gridWalls, float4x4 *faceLocalToLocal, UnsafeBitArray pending, UnsafeBitArray closed, UnsafeRingQueue <int> open)
    {
        var cellCount     = rowCount * rowCount;
        var maxPathLength = 6 * (cellCount + 1);

        while (open.Length > 0)
        {
            var cellIndex    = open.Dequeue();
            var cellPosition = CartesianGridOnCubeUtility.CellFaceCoordinates(cellIndex, rowCount);
            var faceIndex    = CartesianGridOnCubeUtility.CellFaceIndex(cellIndex, rowCount);

            var rowStride           = (rowCount + 1) / 2;
            var faceStride          = rowCount * rowStride;
            var faceGridWallsOffset = faceIndex * faceStride;

            var validDirections = CartesianGridMovement.ValidDirections(cellPosition, rowCount, rowCount, gridWalls + faceGridWallsOffset);
            var validNorth      = ((validDirections & (byte)CartesianGridDirectionBit.North) != 0);
            var validSouth      = ((validDirections & (byte)CartesianGridDirectionBit.South) != 0);
            var validWest       = ((validDirections & (byte)CartesianGridDirectionBit.West) != 0);
            var validEast       = ((validDirections & (byte)CartesianGridDirectionBit.East) != 0);

            var cellIndexNorth = CartesianGridOnCubeUtility.CellIndexNorth(cellIndex, rowCount, faceLocalToLocal);
            var cellIndexSouth = CartesianGridOnCubeUtility.CellIndexSouth(cellIndex, rowCount, faceLocalToLocal);
            var cellIndexWest  = CartesianGridOnCubeUtility.CellIndexWest(cellIndex, rowCount, faceLocalToLocal);
            var cellIndexEast  = CartesianGridOnCubeUtility.CellIndexEast(cellIndex, rowCount, faceLocalToLocal);

            var distanceNorth = maxPathLength;
            var distanceSouth = maxPathLength;
            var distanceEast  = maxPathLength;
            var distanceWest  = maxPathLength;

            var closedNorth = false;
            var closedSouth = false;
            var closedWest  = false;
            var closedEast  = false;

            if (validNorth)
            {
                if (closed.IsSet(cellIndexNorth))
                {
                    distanceNorth = targetDistances[cellIndexNorth];
                    closedNorth   = true;
                }
                else if (!pending.IsSet(cellIndexNorth))
                {
                    open.Enqueue(cellIndexNorth);
                    pending.Set(cellIndexNorth, true);
                }
            }

            if (validSouth)
            {
                if (closed.IsSet(cellIndexSouth))
                {
                    distanceSouth = targetDistances[cellIndexSouth];
                    closedSouth   = true;
                }
                else if (!pending.IsSet(cellIndexSouth))
                {
                    open.Enqueue(cellIndexSouth);
                    pending.Set(cellIndexSouth, true);
                }
            }

            if (validWest)
            {
                if (closed.IsSet(cellIndexWest))
                {
                    distanceWest = targetDistances[cellIndexWest];
                    closedWest   = true;
                }
                else if (!pending.IsSet(cellIndexWest))
                {
                    open.Enqueue(cellIndexWest);
                    pending.Set(cellIndexWest, true);
                }
            }

            if (validEast)
            {
                if (closed.IsSet(cellIndexEast))
                {
                    distanceEast = targetDistances[cellIndexEast];
                    closedEast   = true;
                }
                else if (!pending.IsSet(cellIndexEast))
                {
                    open.Enqueue(cellIndexEast);
                    pending.Set(cellIndexEast, true);
                }
            }

            var closedNeighbor = closedNorth || closedSouth || closedWest || closedEast;
            Assert.IsTrue(closedNeighbor);

            var bestDist = math.cmin(new int4(distanceNorth, distanceSouth, distanceEast, distanceWest)) + 1;
            Assert.IsFalse(bestDist > (maxPathLength + 1));

            targetDistances[cellIndex] = bestDist;
            closed.Set(cellIndex, true);
        }
    }
    static void CalculateShortestWalkableDistancesToTargetInner(int rowCount, int colCount, byte *gridWalls, NativeArray <int> targetDistances, UnsafeBitArray pending, UnsafeBitArray closed, UnsafeRingQueue <int> open)
    {
        var cellCount = rowCount * colCount;

        while (open.Count > 0)
        {
            var cellIndex    = open.Dequeue();
            var y            = cellIndex / colCount;
            var x            = cellIndex - (y * colCount);
            var cellPosition = new CartesianGridCoordinates {
                x = (short)x, y = (short)y
            };

            var validDirections = CartesianGridMovement.ValidDirections(cellPosition, rowCount, colCount, gridWalls);
            var validNorth      = ((validDirections & (byte)CartesianGridDirectionBit.North) != 0);
            var validSouth      = ((validDirections & (byte)CartesianGridDirectionBit.South) != 0);
            var validWest       = ((validDirections & (byte)CartesianGridDirectionBit.West) != 0);
            var validEast       = ((validDirections & (byte)CartesianGridDirectionBit.East) != 0);

            var cellIndexNorth = cellIndex + colCount;
            var cellIndexSouth = cellIndex - colCount;
            var cellIndexWest  = cellIndex - 1;
            var cellIndexEast  = cellIndex + 1;

            var distanceNorth = cellCount + 1;
            var distanceSouth = cellCount + 1;
            var distanceEast  = cellCount + 1;
            var distanceWest  = cellCount + 1;

            if (validNorth)
            {
                if (closed.IsSet(cellIndexNorth))
                {
                    distanceNorth = targetDistances[cellIndexNorth];
                }
                else if (!pending.IsSet(cellIndexNorth))
                {
                    open.Enqueue(cellIndexNorth);
                    pending.Set(cellIndexNorth, true);
                }
            }

            if (validSouth)
            {
                if (closed.IsSet(cellIndexSouth))
                {
                    distanceSouth = targetDistances[cellIndexSouth];
                }
                else if (!pending.IsSet(cellIndexSouth))
                {
                    open.Enqueue(cellIndexSouth);
                    pending.Set(cellIndexSouth, true);
                }
            }

            if (validWest)
            {
                if (closed.IsSet(cellIndexWest))
                {
                    distanceWest = targetDistances[cellIndexWest];
                }
                else if (!pending.IsSet(cellIndexWest))
                {
                    open.Enqueue(cellIndexWest);
                    pending.Set(cellIndexWest, true);
                }
            }

            if (validEast)
            {
                if (closed.IsSet(cellIndexEast))
                {
                    distanceEast = targetDistances[cellIndexEast];
                }
                else if (!pending.IsSet(cellIndexEast))
                {
                    open.Enqueue(cellIndexEast);
                    pending.Set(cellIndexEast, true);
                }
            }

            var bestDist = math.cmin(new int4(distanceNorth, distanceSouth, distanceEast, distanceWest)) + 1;

            targetDistances[cellIndex] = bestDist;
            closed.Set(cellIndex, true);
        }
    }
    public void UnsafeBitArray_Get_Set_Short()
    {
        var numBits = 31;

        var test = new UnsafeBitArray(numBits, Allocator.Persistent, NativeArrayOptions.ClearMemory);

        Assert.False(test.IsSet(13));
        test.Set(13, true);
        Assert.True(test.IsSet(13));

        Assert.False(test.TestAll(0, numBits));
        Assert.False(test.TestNone(0, numBits));
        Assert.True(test.TestAny(0, numBits));
        Assert.AreEqual(1, test.CountBits(0, numBits));

        Assert.False(test.TestAll(0, 12));
        Assert.True(test.TestNone(0, 12));
        Assert.False(test.TestAny(0, 12));

        test.Clear();
        Assert.False(test.IsSet(13));
        Assert.AreEqual(0, test.CountBits(0, numBits));

        test.SetBits(4, true, 4);
        Assert.AreEqual(4, test.CountBits(0, numBits));

        test.SetBits(0, true, numBits);
        Assert.False(test.TestNone(0, numBits));
        Assert.True(test.TestAll(0, numBits));

        test.SetBits(0, false, numBits);
        Assert.True(test.TestNone(0, numBits));
        Assert.False(test.TestAll(0, numBits));

        test.SetBits(13, true, 7);
        Assert.True(test.TestAll(13, 7));

        test.Clear();
        test.SetBits(4, true, 4);
        Assert.AreEqual(false, test.IsSet(3));
        Assert.AreEqual(true, test.TestAll(4, 4));
        Assert.AreEqual(false, test.IsSet(18));
        Assert.AreEqual(4, test.CountBits(4, 4));
        Assert.AreEqual(4, test.CountBits(0, numBits));

        test.Clear();
        test.SetBits(5, true, 2);
        Assert.AreEqual(false, test.IsSet(4));
        Assert.AreEqual(true, test.TestAll(5, 2));
        Assert.AreEqual(false, test.IsSet(17));
        Assert.AreEqual(2, test.CountBits(4, 4));
        Assert.AreEqual(2, test.CountBits(0, numBits));

        test.Clear();
        test.SetBits(6, true, 4);
        Assert.AreEqual(false, test.IsSet(5));
        Assert.AreEqual(true, test.TestAll(6, 4));
        Assert.AreEqual(false, test.IsSet(10));
        Assert.AreEqual(4, test.CountBits(6, 4));
        Assert.AreEqual(4, test.CountBits(0, numBits));

        test.Dispose();
    }