public void SetUp()
        {
            const string prefabAssetPath =
                "Assets/Scripts/MainScripts/DCL/Controllers/HUD/BuilderProjectsPanel/Prefabs/UnpublishPopup/UnpublishPopupView.prefab";
            var prefab = AssetDatabase.LoadAssetAtPath <UnpublishPopupView>(prefabAssetPath);

            view       = UnityEngine.Object.Instantiate(prefab);
            controller = new UnpublishPopupController(view);
        }
Exemple #2
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    public SceneContextMenuHandler(SceneCardViewContextMenu contextMenu, ISectionsController sectionsController,
                                   IScenesViewController scenesViewController, UnpublishPopupController unpublishPopupController)
    {
        this.contextMenu              = contextMenu;
        this.sectionsController       = sectionsController;
        this.scenesViewController     = scenesViewController;
        this.unpublishPopupController = unpublishPopupController;

        sectionsController.OnRequestContextMenuHide += OnRequestContextMenuHide;

        scenesViewController.OnContextMenuPressed += OnContextMenuOpen;

        contextMenu.OnSettingsPressed        += OnContextMenuSettingsPressed;
        contextMenu.OnDuplicatePressed       += OnContextMenuDuplicatePressed;
        contextMenu.OnDownloadPressed        += OnContextMenuDownloadPressed;
        contextMenu.OnSharePressed           += OnContextMenuSharePressed;
        contextMenu.OnUnpublishPressed       += OnContextMenuUnpublishPressed;
        contextMenu.OnDeletePressed          += OnContextMenuDeletePressed;
        contextMenu.OnQuitContributorPressed += OnContextMenuQuitContributorPressed;
    }
Exemple #3
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    internal void Initialize(ISectionsController sectionsController,
                             IScenesViewController scenesViewController, ILandController landController, ITheGraph theGraph, ICatalyst catalyst)
    {
        if (isInitialized)
        {
            return;
        }

        isInitialized = true;

        this.sectionsController   = sectionsController;
        this.scenesViewController = scenesViewController;
        this.landsController      = landController;

        this.theGraph = theGraph;
        this.catalyst = catalyst;

        this.unpublishPopupController = new UnpublishPopupController(view.GetUnpublishPopup());

        // set listeners for sections, setup searchbar for section, handle request for opening a new section
        sectionsHandler = new SectionsHandler(sectionsController, scenesViewController, landsController, view.GetSearchBar());
        // handle if main panel or settings panel should be shown in current section
        leftMenuHandler = new LeftMenuHandler(view, sectionsController);
        // handle project scene info on the left menu panel
        leftMenuSettingsViewHandler = new LeftMenuSettingsViewHandler(view.GetSettingsViewReferences(), scenesViewController);
        // handle scene's context menu options
        sceneContextMenuHandler = new SceneContextMenuHandler(view.GetSceneCardViewContextMenu(), sectionsController, scenesViewController, unpublishPopupController);

        SetView();

        sectionsController.OnRequestOpenUrl           += OpenUrl;
        sectionsController.OnRequestGoToCoords        += GoToCoords;
        sectionsController.OnRequestEditSceneAtCoords += OnGoToEditScene;
        scenesViewController.OnJumpInPressed          += GoToCoords;
        scenesViewController.OnRequestOpenUrl         += OpenUrl;
        scenesViewController.OnEditorPressed          += OnGoToEditScene;

        DataStore.i.HUDs.builderProjectsPanelVisible.OnChange             += OnVisibilityChanged;
        DataStore.i.dataStoreBuilderInWorld.unpublishSceneResult.OnChange += OnSceneUnpublished;
    }