public void Dispose() { Marshal.FreeHGlobal(NativePointer->Name); MemUtil.Free((IntPtr)NativePointer); NativePointer = null; GC.SuppressFinalize(this); }
public PipelineShaderStageCreateInfo() { NativePointer = (Unmanaged.PipelineShaderStageCreateInfo *)MemUtil.Alloc(typeof(Unmanaged.PipelineShaderStageCreateInfo)); NativePointer->SType = StructureType.PipelineShaderStageCreateInfo; }