void Jump() { if (!isGrounded) { if (FacingAndTouchingWall() && UnlockTable.PowerActive(UnlockID.WallJump)) { WallJump(); } else if (UnlockTable.PowerActive(UnlockID.AirJump)) { AirJump(); } return; } // float jumpForce = 400f; // _rigidbody.AddForce(Vector3.up * jumpForce); _anim.PlayJumpSound(); Vector3 vel = _rigidbody.velocity; vel.y = jumpSpeed; _rigidbody.velocity = vel; GameObject spark = Instantiate(GameController.instance.hitSparkPrefab); spark.transform.position = transform.position; }
void BasicMovement() { Vector3 moveInputs = Vector3.zero; moveInputs.x = VirtualController.GetAxisHorizontal(); moveInputs.z = VirtualController.GetAxisVertical(); _anim.SetMoving(moveInputs.x != 0); _anim.SetFacing(moveInputs.x); if (UnlockTable.PowerActive(UnlockID.Crouch)) { _anim.SetCrouchInput(moveInputs.z < 0); } if (moveInputs.x != 0 && _rigidbody.velocity.x != 0) { _rigidbody.velocity = new Vector3(0, _rigidbody.velocity.y); } Vector3 movement = CheckMovement(moveInputs); Vector3 movepos = transform.position; movepos.x += movement.x; //movepos.z += movement.z; transform.position = movepos; }
// Update is called once per frame void Update() { if (dashPauseTimer > 0) { dashPauseTimer -= Time.deltaTime; _rigidbody.velocity = Vector3.zero; if (dashPauseTimer <= 0) { dashPauseTimer = 0; _anim.StopDashSlashAnim(); } return; } if (wallJumpLockTimer > 0) { wallJumpLockTimer -= Time.deltaTime; if (wallJumpLockTimer <= 0) { wallJumpLockTimer = 0; Vector3 v = _rigidbody.velocity; v.x *= 0.65f; v.y *= 0.75f; _rigidbody.velocity = v; } return; } isGrounded = Grounded(); _anim.SetGrounded(isGrounded); if (controlsLocked || hitstun) { return; } BasicMovement(); if (VirtualController.JumpButtonPressed()) { if (UnlockTable.PowerActive(UnlockID.Jump)) { Jump(); } } else if (!_anim.IsCrouching && VirtualController.ActionButtonPressed()) { if (VirtualController.GetAxisHorizontal() != 0 && UnlockTable.PowerActive(UnlockID.DashSlash)) { DashSlash(PMath.GetSign(VirtualController.GetAxisHorizontal())); } else if (UnlockTable.PowerActive(UnlockID.Slash)) { Slash(); } } if (isGrounded) { numAirJumps = maxAirJumps; } UpdateCoords(); }
//public PaletteSprite[] palSprites; // Start is called before the first frame update void Start() { UpdateCount(itemCost); if(UnlockTable.PowerUnlocked(unlockID)){ purchased = true; for(int i = 0; i < 3; i++){ uiNumbers[i].SetEnabled(false); } if(unlockID == UnlockID.BlackMode || unlockID == UnlockID.BlueMode || unlockID == UnlockID.RedMode || unlockID == UnlockID.GreenMode ){ iconPanel.sprite = inactivePanel; } else{ iconPanel.sprite = UnlockTable.PowerActive(unlockID) ? activePanel : inactivePanel; } } }
public void AttemptPurchase() { SFXManager.PlayClickClip(); if(purchased){ bool b = UnlockTable.PowerActive(unlockID); //Debug.Log(b); SetSkillActive(!b); return; } if(itemCost <= SoulWallet.SoulCount){ ConfirmPurchase(); } if(GameController.DEBUG_MODE){ ConfirmPurchase(); } }
// Update is called once per frame void Update() { if (invulnTimer > 0) { invulnTimer -= Time.deltaTime; _spriteRenderer.enabled = !_spriteRenderer.enabled; if (invulnTimer <= 0) { EndInvuln(); } } if (trailTimer > 0) { trailTimer -= Time.deltaTime; float len = Mathf.Lerp(0, currentDashLength, trailTimer / trailDuration); dashTrail.transform.localScale = new Vector3(len, 1, 1); if (trailTimer <= 0) { trailTimer = 0; DisableTrail(); } } if (!UnlockTable.PowerActive(UnlockID.Crouch)) { crouchInput = false; } if (isCrouching) { if (!crouchInput && _movement.CanUncrouch()) { Uncrouch(); } } else { if (crouchInput) { Crouch(); } } }