/// <summary> /// 初始化卸载场景回调函数集的新实例。 /// </summary> /// <param name="unloadSceneSuccessCallback">卸载场景成功回调函数。</param> /// <param name="unloadSceneFailureCallback">卸载场景失败回调函数。</param> public UnloadSceneCallbacks(UnloadSceneSuccessCallback unloadSceneSuccessCallback, UnloadSceneFailureCallback unloadSceneFailureCallback) { if (unloadSceneSuccessCallback == null) { throw new GameFrameworkException("Unload scene success callback is invalid."); } m_UnloadSceneSuccessCallback = unloadSceneSuccessCallback; m_UnloadSceneFailureCallback = unloadSceneFailureCallback; }
/// <summary> /// 初始化卸载场景回调函数集的新实例。 /// </summary> /// <param name="unloadSceneSuccessCallback">卸载场景成功回调函数。</param> public UnloadSceneCallbacks(UnloadSceneSuccessCallback unloadSceneSuccessCallback) : this(unloadSceneSuccessCallback, null) { }
public UnloadSceneCallbacks(UnloadSceneSuccessCallback unloadSceneSuccessCallback, UnloadSceneFailureCallback unloadSceneFailureCallback) { UnloadSceneSuccessCallback = unloadSceneSuccessCallback; UnloadSceneFailureCallback = unloadSceneFailureCallback; }