void OnTriggerEnter2D() { var sceneBoundary = gameManager.GetComponent <GameController>().GetSceneBoundaries(); var unloadScene = new UnloadScene(); unloadScene.Unload(sceneBefore); unloadScene.Unload(sceneAfter); /* * set the load scene collider at the beginning of the scene active */ gameObjectColliderAtBeginning.SetActive(true); /* * set the load scene collider at the end of the scene active */ gameObjectColliderAtEnd.SetActive(true); }
public override bool OnGUI() { _target = (UnloadScene)target; EditField("sceneReference"); switch (_target.sceneReference) { case UnloadScene.SceneReferenceOptions.ActiveScene: break; case UnloadScene.SceneReferenceOptions.SceneAtIndex: EditField("sceneAtIndex"); break; case UnloadScene.SceneReferenceOptions.SceneAtBuildIndex: EditField("sceneAtBuildIndex"); break; case UnloadScene.SceneReferenceOptions.SceneByName: EditField("sceneByName"); break; case UnloadScene.SceneReferenceOptions.SceneByPath: EditField("sceneByPath"); break; case UnloadScene.SceneReferenceOptions.SceneByGameObject: EditField("sceneByGameObject"); break; } EditField("unloaded"); EditField("unloadedEvent"); EditField("failureEvent"); return(GUI.changed); }