private void _debuggee_ModuleUnloaded(object sender, UnloadModuleEventArgs e) { HandleIfBroken(DebugTrigger.UnloadModule, e); e.Status = DebugStatus.Go; }
private void _debuggee_PreModuleUnloaded(object sender, UnloadModuleEventArgs e) { BreakIfHandled(DebugTrigger.UnloadModule, e); }