public new MSBS.Part.Enemy Serialize(GameObject parent) { var part = new MSBS.Part.Enemy(); _Serialize(part, parent); part.Unk5 = Unk5.Serialize(); part.ThinkParamID = ThinkParamID; part.NPCParamID = NPCParamID; part.TalkParamID = TalkParamID; part.ChrManipulatorAllocationParameter = ChrManipulatorAllocationParameter; part.CharaInitID = CharaInitID; part.CollisionPartName = CollisionPartName; part.UnkT20 = UnkT20; part.UnkT22 = UnkT22; part.UnkT24 = UnkT24; part.BackupEventAnimID = BackupEventAnimID; part.EventFlagID = EventFlagID; part.EventFlagCompareState = EventFlagCompareState; part.UnkT48 = UnkT48; part.UnkT4C = UnkT4C; part.UnkT50 = UnkT50; part.UnkT78 = UnkT78; part.UnkT84 = UnkT84; part.Unk1 = Unk1.Serialize(); return(part); }
public new MSBS.Part.Object Serialize(GameObject parent) { var part = new MSBS.Part.Object(); _Serialize(part, parent); part.Unk5 = Unk5.Serialize(); part.CollisionPartName1 = CollisionPartName1; part.UnkT0C = UnkT0C; part.EnableObjAnimNetSyncStructure = EnableObjAnimNetSyncStructure; part.UnkT0E = UnkT0E; part.SetMainObjStructureBooleans = SetMainObjStructureBooleans; part.AnimID = AnimID; part.UnkT18 = UnkT18; part.UnkT1A = UnkT1A; part.UnkT20 = UnkT20; part.CollisionPartName2 = CollisionPartName2; part.Unk1 = Unk1.Serialize(); return(part); }