Exemple #1
0
        /////////////////////////////////////////////////////////

        static bool CheckHelper()
        {
            string storage_dir = PathFinder.GetRemoteStorageDir(false);

            if (storage_dir == null)
            {
                return(false);
            }

            // FIXME: We shouldn't need to know the path to the helper socket.
            string socket_name = Path.Combine(storage_dir, "socket-helper");

            if (!File.Exists(socket_name))
            {
                return(false);
            }

            // Open, and then immediately close, a connection to the helper's socket.
            try {
                UnixClient test_client;
                test_client = new UnixClient(socket_name);
                test_client.Close();
                return(true);
            } catch (Exception ex) {
                return(false);
            }
        }
Exemple #2
0
        public Connection OnAccept(Socket socket)
        {
            if (socket == null)
            {
                throw new ArgumentNullException("socket");
            }
            Logger.Write(LogLevel.Debug, "ChildInfo.OnAccept");
            if (Process == null || Process.HasExited)
            {
                if (TrySpawn())
                {
                    var process = Process;
                    int id      = process.Id;
                    Logger.Write(LogLevel.Notice, "Started fastcgi daemon [dynamic] with pid {0} and config file {1}", id, Path.GetFileName(Name));
                    process.EnableRaisingEvents = true;
                    process.Exited += (sender, e) => Logger.Write(LogLevel.Notice, "Fastcgi daemon [dynamic] with pid {0} exited [it is {1}ly dead]", id, process.HasExited.ToString().ToLowerInvariant());
                    // Let the daemon start
                    Thread.Sleep(300);
                }
                else
                {
                    throw new Exception("Couldn't spawn child!");
                }
            }
            else
            {
                Logger.Write(LogLevel.Debug, "Recycling child with pid {0}", Process.Id);
            }

            Logger.Write(LogLevel.Debug, "Will connect to backend");
            var onDemandSocket = new UnixClient();

            Logger.Write(LogLevel.Debug, "Connecting to backend on {0}", OnDemandSock);
            if (OnDemandSock.StartsWith("\\0", StringComparison.Ordinal))
            {
                onDemandSocket.Connect('\0' + OnDemandSock.Substring(2));
            }
            else
            {
                Uri uri;
                if (Uri.TryCreate(OnDemandSock, UriKind.Absolute, out uri))
                {
                    onDemandSocket.Connect(uri.PathAndQuery);
                }
                else
                {
                    onDemandSocket.Connect(OnDemandSock);
                }
            }
            SocketPassing.SendTo(onDemandSocket.Client.Handle, socket.Handle);
            Logger.Write(LogLevel.Debug, "Sent fd {0} via fd {1}", socket.Handle, onDemandSocket.Client.Handle);
            onDemandSocket.Close();

            return(new Connection(socket));
        }
Exemple #3
0
        public override void Close()
        {
            bool previously_closed = this.IsClosed;

            // Important to set this before we close the
            // UnixClient, since that will trigger the
            // ReadCallback() method, reading 0 bytes off the
            // wire, and we check this.closed in there.
            this.IsClosed = true;

            if (client != null)
            {
                client.Close();
                client = null;
            }

            if (!previously_closed)
            {
                InvokeClosedEvent();
            }
        }