protected override void RecordPopupListState(string popupListName, string selectionName) { base.RecordPopupListState(popupListName, selectionName); UniverseSize universeSize; if (Enums<UniverseSize>.TryParse(selectionName, true, out universeSize)) { //D.Log("UniverseSize recorded as {0}.".Inject(selectionName)); _universeSize = universeSize; } Races playerRace; if (Enums<Races>.TryParse(selectionName, true, out playerRace)) { //D.Log("Player recorded as {0}.".Inject(selectionName)); _playerRace = playerRace; } GameColor playerColor; if (Enums<GameColor>.TryParse(selectionName, true, out playerColor)) { _playerColor = playerColor; } }
protected override void RecordPopupListState(GuiElementID popupListID, string selection) { base.RecordPopupListState(popupListID, selection); //D.Log("{0}.RecordPopupListState() called. ID = {1}, Selection = {2}.", GetType().Name, popupListID.GetName(), selectionName); switch (popupListID) { case GuiElementID.UniverseSizePopupList: _universeSizeSelection = Enums<UniverseSizeGuiSelection>.Parse(selection); UniverseSize = _universeSizeSelection.Convert(); break; case GuiElementID.UserPlayerSpeciesPopupList: _userPlayerSpeciesSelection = Enums<SpeciesGuiSelection>.Parse(selection); _userPlayerSpecies = _userPlayerSpeciesSelection.Convert(); break; case GuiElementID.AIPlayer1SpeciesPopupList: _aiPlayerSpeciesSelections[0] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[0] = _aiPlayerSpeciesSelections[0].Convert(); break; case GuiElementID.AIPlayer2SpeciesPopupList: _aiPlayerSpeciesSelections[1] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[1] = _aiPlayerSpeciesSelections[1].Convert(); break; case GuiElementID.AIPlayer3SpeciesPopupList: _aiPlayerSpeciesSelections[2] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[2] = _aiPlayerSpeciesSelections[2].Convert(); break; case GuiElementID.AIPlayer4SpeciesPopupList: _aiPlayerSpeciesSelections[3] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[3] = _aiPlayerSpeciesSelections[3].Convert(); break; case GuiElementID.AIPlayer5SpeciesPopupList: _aiPlayerSpeciesSelections[4] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[4] = _aiPlayerSpeciesSelections[4].Convert(); break; case GuiElementID.AIPlayer6SpeciesPopupList: _aiPlayerSpeciesSelections[5] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[5] = _aiPlayerSpeciesSelections[5].Convert(); break; case GuiElementID.AIPlayer7SpeciesPopupList: _aiPlayerSpeciesSelections[6] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[6] = _aiPlayerSpeciesSelections[6].Convert(); break; case GuiElementID.UserPlayerColorPopupList: _userPlayerColor = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer1ColorPopupList: _aiPlayerColors[0] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer2ColorPopupList: _aiPlayerColors[1] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer3ColorPopupList: _aiPlayerColors[2] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer4ColorPopupList: _aiPlayerColors[3] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer5ColorPopupList: _aiPlayerColors[4] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer6ColorPopupList: _aiPlayerColors[5] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer7ColorPopupList: _aiPlayerColors[6] = Enums<GameColor>.Parse(selection); break; default: throw new NotImplementedException(ErrorMessages.UnanticipatedSwitchValue.Inject(popupListID)); } }
public UniverseParamsBuilder WithSize(UniverseSize universeSize) { _universeParams.Size = universeSize; return(this); }
protected override void RecordPopupListState(GuiElementID popupListID, string selection, string convertedSelection) { base.RecordPopupListState(popupListID, selection, convertedSelection); //D.Log("{0}.RecordPopupListState() called. ID = {1}, Selection = {2}.", GetType().Name, popupListID.GetValueName(), selectionName); switch (popupListID) { case GuiElementID.UniverseSizePopupList: _universeSizeSelection = Enums<UniverseSizeGuiSelection>.Parse(selection); _universeSize = Enums<UniverseSize>.Parse(convertedSelection); break; case GuiElementID.SystemDensityPopupList: _systemDensitySelection = Enums<SystemDensityGuiSelection>.Parse(selection); _systemDensity = Enums<SystemDensity>.Parse(convertedSelection); break; case GuiElementID.PlayerCountPopupList: _playerCount = int.Parse(selection); break; case GuiElementID.UserPlayerSpeciesPopupList: _userPlayerSpeciesSelection = Enums<SpeciesGuiSelection>.Parse(selection); _userPlayerSpecies = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.AIPlayer1SpeciesPopupList: _aiPlayersSpeciesSelections[0] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[0] = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.AIPlayer2SpeciesPopupList: _aiPlayersSpeciesSelections[1] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[1] = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.AIPlayer3SpeciesPopupList: _aiPlayersSpeciesSelections[2] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[2] = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.AIPlayer4SpeciesPopupList: _aiPlayersSpeciesSelections[3] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[3] = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.AIPlayer5SpeciesPopupList: _aiPlayersSpeciesSelections[4] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[4] = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.AIPlayer6SpeciesPopupList: _aiPlayersSpeciesSelections[5] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[5] = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.AIPlayer7SpeciesPopupList: _aiPlayersSpeciesSelections[6] = Enums<SpeciesGuiSelection>.Parse(selection); _aiPlayersSpecies[6] = Enums<Species>.Parse(convertedSelection); break; case GuiElementID.UserPlayerColorPopupList: _userPlayerColor = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer1ColorPopupList: _aiPlayersColors[0] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer2ColorPopupList: _aiPlayersColors[1] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer3ColorPopupList: _aiPlayersColors[2] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer4ColorPopupList: _aiPlayersColors[3] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer5ColorPopupList: _aiPlayersColors[4] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer6ColorPopupList: _aiPlayersColors[5] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer7ColorPopupList: _aiPlayersColors[6] = Enums<GameColor>.Parse(selection); break; case GuiElementID.AIPlayer1IQPopupList: _aiPlayersIQs[0] = Enums<IQ>.Parse(selection); break; case GuiElementID.AIPlayer2IQPopupList: _aiPlayersIQs[1] = Enums<IQ>.Parse(selection); break; case GuiElementID.AIPlayer3IQPopupList: _aiPlayersIQs[2] = Enums<IQ>.Parse(selection); break; case GuiElementID.AIPlayer4IQPopupList: _aiPlayersIQs[3] = Enums<IQ>.Parse(selection); break; case GuiElementID.AIPlayer5IQPopupList: _aiPlayersIQs[4] = Enums<IQ>.Parse(selection); break; case GuiElementID.AIPlayer6IQPopupList: _aiPlayersIQs[5] = Enums<IQ>.Parse(selection); break; case GuiElementID.AIPlayer7IQPopupList: _aiPlayersIQs[6] = Enums<IQ>.Parse(selection); break; case GuiElementID.UserPlayerTeamPopupList: _userPlayerTeam = Enums<TeamID>.Parse(selection); break; case GuiElementID.AIPlayer1TeamPopupList: _aiPlayersTeams[0] = Enums<TeamID>.Parse(selection); break; case GuiElementID.AIPlayer2TeamPopupList: _aiPlayersTeams[1] = Enums<TeamID>.Parse(selection); break; case GuiElementID.AIPlayer3TeamPopupList: _aiPlayersTeams[2] = Enums<TeamID>.Parse(selection); break; case GuiElementID.AIPlayer4TeamPopupList: _aiPlayersTeams[3] = Enums<TeamID>.Parse(selection); break; case GuiElementID.AIPlayer5TeamPopupList: _aiPlayersTeams[4] = Enums<TeamID>.Parse(selection); break; case GuiElementID.AIPlayer6TeamPopupList: _aiPlayersTeams[5] = Enums<TeamID>.Parse(selection); break; case GuiElementID.AIPlayer7TeamPopupList: _aiPlayersTeams[6] = Enums<TeamID>.Parse(selection); break; case GuiElementID.UserPlayerStartLevelPopupList: _userPlayerStartLevelSelection = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _userPlayerStartLevel = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.AIPlayer1StartLevelPopupList: _aiPlayersStartLevelSelections[0] = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _aiPlayersStartLevels[0] = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.AIPlayer2StartLevelPopupList: _aiPlayersStartLevelSelections[1] = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _aiPlayersStartLevels[1] = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.AIPlayer3StartLevelPopupList: _aiPlayersStartLevelSelections[2] = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _aiPlayersStartLevels[2] = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.AIPlayer4StartLevelPopupList: _aiPlayersStartLevelSelections[3] = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _aiPlayersStartLevels[3] = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.AIPlayer5StartLevelPopupList: _aiPlayersStartLevelSelections[4] = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _aiPlayersStartLevels[4] = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.AIPlayer6StartLevelPopupList: _aiPlayersStartLevelSelections[5] = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _aiPlayersStartLevels[5] = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.AIPlayer7StartLevelPopupList: _aiPlayersStartLevelSelections[6] = Enums<EmpireStartLevelGuiSelection>.Parse(selection); _aiPlayersStartLevels[6] = Enums<EmpireStartLevel>.Parse(convertedSelection); break; case GuiElementID.UserPlayerHomeDesirabilityPopupList: _userPlayerHomeSystemDesirabilitySelection = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _userPlayerHomeSystemDesirability = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer1HomeDesirabilityPopupList: _aiPlayersHomeSystemDesirabilitySelections[0] = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _aiPlayersHomeSystemDesirability[0] = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer2HomeDesirabilityPopupList: _aiPlayersHomeSystemDesirabilitySelections[1] = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _aiPlayersHomeSystemDesirability[1] = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer3HomeDesirabilityPopupList: _aiPlayersHomeSystemDesirabilitySelections[2] = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _aiPlayersHomeSystemDesirability[2] = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer4HomeDesirabilityPopupList: _aiPlayersHomeSystemDesirabilitySelections[3] = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _aiPlayersHomeSystemDesirability[3] = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer5HomeDesirabilityPopupList: _aiPlayersHomeSystemDesirabilitySelections[4] = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _aiPlayersHomeSystemDesirability[4] = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer6HomeDesirabilityPopupList: _aiPlayersHomeSystemDesirabilitySelections[5] = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _aiPlayersHomeSystemDesirability[5] = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer7HomeDesirabilityPopupList: _aiPlayersHomeSystemDesirabilitySelections[6] = Enums<SystemDesirabilityGuiSelection>.Parse(selection); _aiPlayersHomeSystemDesirability[6] = Enums<SystemDesirability>.Parse(convertedSelection); break; case GuiElementID.AIPlayer1UserSeparationPopupList: _aiPlayersUserSeparationSelections[0] = Enums<PlayerSeparationGuiSelection>.Parse(selection); _aiPlayersUserSeparations[0] = Enums<PlayerSeparation>.Parse(convertedSelection); break; case GuiElementID.AIPlayer2UserSeparationPopupList: _aiPlayersUserSeparationSelections[1] = Enums<PlayerSeparationGuiSelection>.Parse(selection); _aiPlayersUserSeparations[1] = Enums<PlayerSeparation>.Parse(convertedSelection); break; case GuiElementID.AIPlayer3UserSeparationPopupList: _aiPlayersUserSeparationSelections[2] = Enums<PlayerSeparationGuiSelection>.Parse(selection); _aiPlayersUserSeparations[2] = Enums<PlayerSeparation>.Parse(convertedSelection); break; case GuiElementID.AIPlayer4UserSeparationPopupList: _aiPlayersUserSeparationSelections[3] = Enums<PlayerSeparationGuiSelection>.Parse(selection); _aiPlayersUserSeparations[3] = Enums<PlayerSeparation>.Parse(convertedSelection); break; case GuiElementID.AIPlayer5UserSeparationPopupList: _aiPlayersUserSeparationSelections[4] = Enums<PlayerSeparationGuiSelection>.Parse(selection); _aiPlayersUserSeparations[4] = Enums<PlayerSeparation>.Parse(convertedSelection); break; case GuiElementID.AIPlayer6UserSeparationPopupList: _aiPlayersUserSeparationSelections[5] = Enums<PlayerSeparationGuiSelection>.Parse(selection); _aiPlayersUserSeparations[5] = Enums<PlayerSeparation>.Parse(convertedSelection); break; case GuiElementID.AIPlayer7UserSeparationPopupList: _aiPlayersUserSeparationSelections[6] = Enums<PlayerSeparationGuiSelection>.Parse(selection); _aiPlayersUserSeparations[6] = Enums<PlayerSeparation>.Parse(convertedSelection); break; default: throw new NotImplementedException(ErrorMessages.UnanticipatedSwitchValue.Inject(popupListID)); } }